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Item Auto Status, & etc

#11
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Nattak\'d
(04-25-2022, 12:29 AM)doofenH Wrote: Is there a patch that give either or both Boomerangs & Maces their own icons, instead of the "Special" icon.

No... there's not a patch for everything ya know lol. Especially miscellaneous things like this. You'll either have to sacrifice another one for it, or look into expanding the icons in order to add more. Adding more is very doable, but I'm not going to get into that right away, unless that's the route you would like to take, but it's not exactly beginner-level stuff.
All the patches we have are here: https://www.ff6hacking.com/forums/forum-15.html
And you can check this list to look for other ones that exist: https://www.ff6hacking.com/misc/dark_mag...readme.txt
There are links on that list to other patch author sites as well. assassin's site has a bunch of patches: http://assassin17.brinkster.net/patches....chor-misc2
and there is one there that deals with Item Icon Expansion if you're interested in that, though it's not going to instantly give you more icons to use - it'll take some more work.


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#12
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(04-25-2022, 01:07 AM)Gi Nattak Wrote: No... there's not a patch for everything ya know lol. Especially miscellaneous things like this. You'll either have to sacrifice another one for it, or look into expanding the icons in order to add more. 

Which software is used to replace the items icons, name, and is there a list of item icon images people had posted here? Post SNES, were there any new icons for Maces, Boomerangs, and Chakrams?
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#13
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(04-25-2022, 01:39 AM)doofenH Wrote:
(04-25-2022, 01:07 AM)Gi Nattak Wrote: No... there's not a patch for everything ya know lol. Especially miscellaneous things like this. You'll either have to sacrifice another one for it, or look into expanding the icons in order to add more. 

Which software is used to replace the items icons, name, and is there a list of item icon images people had posted here? Post SNES, were there any new icons for Maces, Boomerangs, and Chakrams?

You can use FF3usME to edit them: https://imgur.com/a/DXkbfrs
It'll be in the Gfx tab>Small Font

You can also use YY-CHR: https://imgur.com/a/aYyKw19
Pay attention to the settings I have there to view them correctly.
There is not a list of item icon images here, you'll have to find or make them. You can grab ones easily from FF4 or FF5:
FF4 - https://imgur.com/a/tT93zq4
FF5 - https://imgur.com/a/9uWu4Rk

There are a whole bunch also in RotDS, I don't care if you use them, just be sure to credit the 'Pandora's Box Team' if you do use them and your hack goes public, because a bunch of those I got from that (dead) hack:
https://imgur.com/a/1Lm04aL, https://imgur.com/a/8jf1kCO

The Icon names can easily be edited in FF3usME also, here: https://imgur.com/a/q1NrjK2
Can alternatively use a hex editor and the correct table file:
https://imgur.com/a/88BpXIn

I'm also now thinking about writing up an Item Icon Expansion tutorial, as I don't believe there exists one as of yet. But I'm not exactly sure when this would be.
I'd recommend learning everything about using FF3usME, there's a whole lot you can do with it. And take the time to search the site and the wiki page, this game is so well documented and you will most likely find information you're looking for by searching around a bit, before just making a new topic to ask for something - it's usually been asked before and there's an abundance of information, tutorials and documents to get you going with most things.


We are born, live, die and then do the same thing over again.
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[-] The following 1 user says Thank You to Gi Nattak for this post:
  • doofenH (04-25-2022)

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(04-25-2022, 02:21 AM)Gi Nattak Wrote: You can use FF3usME to edit them: https://imgur.com/a/DXkbfrs
It'll be in the Gfx tab>Small Font

You can also use YY-CHR: https://imgur.com/a/aYyKw19
Pay attention to the settings I have there to view them correctly.
There is not a list of item icon images here, you'll have to find or make them. You can grab ones easily from FF4 or FF5:
FF4 - https://imgur.com/a/tT93zq4
FF5 - https://imgur.com/a/9uWu4Rk

There are a whole bunch also in RotDS, I don't care if you use them, just be sure to credit the 'Pandora's Box Team' if you do use them and your hack goes public, because a bunch of those I got from that (dead) hack:
https://imgur.com/a/1Lm04aL, https://imgur.com/a/8jf1kCO

The Icon names can easily be edited in FF3usME also, here: https://imgur.com/a/q1NrjK2
Can alternatively use a hex editor and the correct table file:
https://imgur.com/a/88BpXIn

I'm also now thinking about writing up an Item Icon Expansion tutorial, as I don't believe there exists one as of yet. But I'm not exactly sure when this would be. In the meantime I'd recommend learning everything about using FF3usME, there's a whole lot you can do with it. And take the time to search the site and the wiki page, this game is so well documented and you will most likely find information you're looking for by searching around a bit, before just making a new topic to ask for something - it's usually been asked before and there's an abundance of information and documents to get you going on most things.

Oh, didn't know FF3usME have this feature. Thank for the FF4 & 5 example too. Lastly, is there a way to expand the icon name to more than 7 bytes?
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(04-25-2022, 02:34 AM)doofenH Wrote: Oh, didn't know FF3usME have this feature. Thank for the FF4 & 5 example too. Lastly, is there a way to expand the icon name to more than 7 bytes?

It's possible I'm sure, but the reason it is 7 letters is because even with 8 it would rub up against the scroll-arrow arrow on the right, see here:
https://imgur.com/a/umzHvGB
Same thing with the in battle menu. So some sort of tricky menu editing would need to be done to make it not look bad with the name going into the curser. It looks like 8 would fit, but I'm pretty sure it would rub up against the scroll-arrow, or else it would have been 8 and not 7 for the max. If you don't care about that, I'm sure there's a way to increase the cap, though I've never tried and I'm too tired to look into it at the moment lol.


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About editing icons, another option is also to manually edit the text icons by assembly.

The font for the fixed text, including all item icons, begins at $c47fc0. It is $10 bytes by letter/icon.

The structure is a sequence of two bytes. Each bit in the same position in both bytes represent the pixel color.The first bits of the first and second byte form the color of the first pixel, the second bits of the first and second byte form the color of the second pixel, etc.

There are four colors by pixel. The normal pallete used by the text has the following colors, from the bits in the order from the first to second byte:

%00 nothing/transparent/background. Uses the windows colors, giving the impression of a no-existent pixel.
%01 grey color, normally used to complement the foreground color.
%10 black, normally used to simulate a shadow for the foreground color with the objective to fake a 3D letter/icon.
%11 white, the foreground color for many texts.

For whatever reason, the font index that can be used begins at $80. Any index lower than it isn't used. I don't know why.

You can use ff3usme to check the text/icons graphically. Select any item and choose the "rename" button. Remember that they begin at index $80 in the font data. Also, ff3usme doesn't update the font changes unless you close and reopen the editor. Only load the same rom won't update the fonte changes.

As an example, the following code in Asar changes the letter 'A' (index $80) for an aim-like icon:

Code:
header
hirom

org $c47fc0+($10*$80)
    db %11101110, %11101110
    db %10000010, %10000010
    db %10111010, %10111010
    db %00111000, %00111000
    db %10111010, %10111010
    db %10000010, %10000010
    db %11101110, %11101110
    db %00000000, %00000000

Remove the 'header' directive in the code if the rom doesn 't has a header.

There are other icons that aren't in the $c47fc0 table. As example, the icons for elements like fire, ice, bolt, etc. I don't know where they are or if they have a similar structure.

I know that it is easier to use an utility to edit the icons but it doesn't hurt to have more technical information about them.
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