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Patch: Cancel Button Dash

#1
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author: SilentEnigma
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This is intended as a one-stop shop for a balanced cancel button dash feature, based on MasterZED's FF3 Dash button hack.

It uses FF3DashB + Sliding Dash as a base, and adds two new modifications:
  • The mapped Cancel button is used as the dash button rather than the fixed B button. So the patch will adapt to hacks that allow custom controls.
  • During timed challenges, the effect is modified to keep the original difficulty intact.
An earlier idea for timed challenges was to simply disable the feature during those scenes. But after seeing it in action in ROSE (Rythian's v1.2 footage), it's pretty clear that isn't going to fly. This patch uses an updated solution that should feel less jarring to play, and will hopefully remind observant players that Sprint Shoes are still useful.

For timed challenges:
  • If Sprint Shoes are equipped, additional dashing is disabled -- you just get the normal speed boost.
  • If Sprint Shoes are not equipped, dashing is allowed; however, a 4-frame penalty is applied to the timer per move, effectively doubling the countdown rate while dashing.
.zip  CancelButtonDash_v1.1.zip (3.88 KB, 3 downloads)
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[-] The following 2 users say Thank You to SilentEnigma for this post:
  • madsiur (12-28-2020), seibaby (12-29-2020)

#2
Posts: 88
Threads: 14
Thanks Received: 108
Thanks Given: 46
Joined: Feb 2016
Reputation: 6
Status
Enlight
The patch has been updated to v1.1.

This version fixes an oversight that allowed Shadow's entrance queue at the end of the Floating Continent sequence to fall out of step with the escape timer. In v1.0, if the player speeds up the escape timer for 10 game seconds or longer, Shadow will not appear at all.

The new version resolves this by applying any timer penalty uniformly to all running timers.

Version 1.1 can be applied directly on top of version 1.0.
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[-] The following 1 user says Thank You to SilentEnigma for this post:
  • Rodimus Primal (05-04-2021)



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