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Patch: Decoupled Color-Coded MP Digits

#11
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Gi Nattak informed me yesterday that v1.1 can cause the game to crash.
And after a brief review, I indeed found a glaring game-crashing error in v1.1's code. If the shoe fits! (Also, my apologies.)

Thanks Gi for testing the fix.

The patch has been updated to v1.2 to address the issue.

Code:
Decoupled v1.1:
C1/AC21: 90 0E        BCC $AC31

Decoupled v1.2:
C1/AC21: 90 07        BCC $AC2A
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  • Gi Nattak (06-14-2020), madsiur (06-14-2020), Robo Jesus (08-02-2021)

#12
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Oddly enough, this changed my rage list a bit; some were gone & others appeared or changed. For example 3 of the top 4 changed to "Guard." I tried both the upgraded patch on top of the original patch, and the full patch as well. But keep in mind, I'm using a fully expanded rom with tons of patches & hacks, major sprite changes, and massive FF3USME edits of all kinds, so it's no big surprise it didn't work for me, and nothing to concern yourself with I would think. I just posted in case anyone else encounters the rage list quirk down the line. Who knows, it might have something to do with this patch's incompatibility somehow with a patch I use to change the rage list order, or Hatzen's various rage hacks.
  Find
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#13
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if you're talking my Alphabetical Rage patch, then yes, it conflicts with consumed free space for "C2/FAE0 - C2/FB23 (68 bytes)".

my patch has 16 1/3 years seniority, so i ain't budgin'. Tongue

...no, seriously; i'm incapacitated due to advanced age, so i cannot budge!  please help!
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  • SilentEnigma (03-21-2021)

#14
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Guess I'm busted as an Alphabetical Rage non-user, aren't I?
I'd better take it for a spin, finally Sweat

Anyway, expect a v1.3 for compatibility sometime in the next few weeks.
We'll see what other classic patch(es) I can accidentally trample over Wink
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#15
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The patch has been updated to v1.3 to resolve the conflict with Alphabetical Rage.
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  • Robo Jesus (08-02-2021)



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