Final Fantasy VI: Revised Old Style Edition
10-11-2023, 10:19 PM
The hack has been updated to version 1.14.
What's new:
What's new:
- Updated C. V. Bug-Fix Compilation to version 2.8
- Fixed the bug that prevented the Blitz tutorial from appearing
- Fixed (I believe for the first time) the cinematic battle against Kefka at the end of the Cave to the Sealed Gate. We now have a battle script that actually does something like the original intent. Keep an eye out for standalone patch "One-Hit Wonder".
- Fixed the enemy names for "Cadet" and "Officer" (These were "Kamui" and "Cadet" for some reason.)
- Updated "SwdTech Suspend" from an unversioned prototype to v1.0, which uses a better choice for unused RAM. I was getting reports of the feature not holding the gauge position reliably, so hopefully this does the trick.
- Updated "Status Icon Overflow" from v1.1 to v1.2.
- Fixed misaligned "KO" label on the field status screen
- Made 48 edits to the field dialog script, including a fix for the bonus caption by the NPC in Zozo. Thanks again to @Xezcente for reporting.
The following 3 users say Thank You to SilentEnigma for this post:
• Gi Nattak (10-12-2023), protopizza (03-08-2024), Xezcente (10-13-2023)
• Gi Nattak (10-12-2023), protopizza (03-08-2024), Xezcente (10-13-2023)
01-02-2024, 12:58 AM
(This post was last modified: 01-14-2024, 04:32 PM by SilentEnigma.)
The hack has been updated to version 1.15.
What's new:
What's new:
- Fixed missing "Bushido OK" label in the equipment detail screen (got broken a few versions ago)
- Updated Alphabetical Lore to version 1.1
- Fixed missing wait for button press after a few special end-of-battle messages
- Updated the C. V. Bug-Fix Compilation to version 2.9
- Made 43 edits to the field dialog script, mostly minor (#2100-2199 focus)
The following 2 users say Thank You to SilentEnigma for this post:
• protopizza (03-08-2024), sangrefria (01-14-2024)
• protopizza (03-08-2024), sangrefria (01-14-2024)
01-14-2024, 07:31 AM
Hello, sir!
First of all, I wanted to thank you for your great work! I made my first ever playthrough of FFVI with your hack.
Just one notice: The sprite of the esper Siren still appears to be censored as her bum is covered by her dress. (I played version 1.11 and 1.15).
I don't know whether this is intentional or a bug.
On the other hand, all other sprites (Final Boss, Lakshmi etc.) are uncensored as far as I can tell.
Greetings!
First of all, I wanted to thank you for your great work! I made my first ever playthrough of FFVI with your hack.
Just one notice: The sprite of the esper Siren still appears to be censored as her bum is covered by her dress. (I played version 1.11 and 1.15).
I don't know whether this is intentional or a bug.
On the other hand, all other sprites (Final Boss, Lakshmi etc.) are uncensored as far as I can tell.
Greetings!
04-02-2024, 11:07 PM
(This post was last modified: 04-03-2024, 12:37 AM by SilentEnigma.)
Happy 30th anniversary of FF6!
The hack has been updated to version 2.00.
What's new:
Taking stock of the other fixes and features added since v1.00, the project is in a much improved place today compared to where it was four years ago:
Happy Octave of Easter.
Hi @sangrefria, thanks for giving ROSE a shot on your first playthrough, and thank you for your kind words!
No comment.
The hack has been updated to version 2.00.
What's new:
- Fixed erroneous description text for Ramuh's level-up bonus (Thanks for reporting, @RoSoDude)
- Made 137 revisions to the field dialog script, mostly minor (#2200 - #3082 focus)
Spoiler (Click to View)
Taking stock of the other fixes and features added since v1.00, the project is in a much improved place today compared to where it was four years ago:
- The C. V. Bug-Fix Compilation has since gone from version 1.18 to 2.9 with ~20 patch additions and updates. Thanks C. V.!
- Numerous text errors and project bugs have been addressed.
- Over ten new features have been added -- including the improved Cancel Button Dash with timer penalty, SwdTech Suspend, Alphabetical Rage combined with Rage Checklist, the new fix for the scripted Kefka battle (and I still owe ya'll a standalone patch)...
- Earlier rash aesthetic changes have been dropped.
- Secondary patches like the Anti-Fix patch have been added.
Happy Octave of Easter.
Hi @sangrefria, thanks for giving ROSE a shot on your first playthrough, and thank you for your kind words!
(01-14-2024, 07:31 AM)sangrefria Wrote: Just one notice: The sprite of the esper Siren still appears to be censored as her bum is covered by her dress.
No comment.
The following 2 users say Thank You to SilentEnigma for this post:
• RoSoDude (04-08-2024), sangrefria (04-18-2024)
• RoSoDude (04-08-2024), sangrefria (04-18-2024)
04-03-2024, 11:27 AM
Congrats on the anniversary release!
04-21-2024, 11:28 PM
Hello.
I have recently wanted to play ff6 for the first time.
I have decided to use either ROSE or TWUE hacks.
when looking at TWUE I noticed that it offers two options for opera songs, one being the SNES version and the other being the GBA version.
which one is being used in the ROSE hack?
also some commenter said that one of the versions syncs better to the music.
now I do not want to spoil myself by checking out both versions, but if someone knows which version the commenter was talking about, please post a reply below.
I have recently wanted to play ff6 for the first time.
I have decided to use either ROSE or TWUE hacks.
when looking at TWUE I noticed that it offers two options for opera songs, one being the SNES version and the other being the GBA version.
which one is being used in the ROSE hack?
also some commenter said that one of the versions syncs better to the music.
now I do not want to spoil myself by checking out both versions, but if someone knows which version the commenter was talking about, please post a reply below.
04-26-2024, 12:18 AM
(04-21-2024, 11:28 PM)visitor34846 Wrote: Hello.
I have recently wanted to play ff6 for the first time.
I have decided to use either ROSE or TWUE hacks.
when looking at TWUE I noticed that it offers two options for opera songs, one being the SNES version and the other being the GBA version.
which one is being used in the ROSE hack?
also some commenter said that one of the versions syncs better to the music.
now I do not want to spoil myself by checking out both versions, but if someone knows which version the commenter was talking about, please post a reply below.
I'm not sure what ROSE uses, though my guess is that it is based on the GBA translation. The two choices in TWUE are either the SNES or the GBA version of the Opera scene. It's really a matter of choice which is why I chose to give people that option.
Experience is the benchmark to maturity.
Final Fantasy VI - Ted Woolsey Uncensored Edition:
http://www.romhacking.net/hacks/1386
Final Fantasy IV - Namingway Edition:
http://www.romhacking.net/hacks/2337
04-26-2024, 01:40 PM
(04-21-2024, 11:28 PM)visitor34846 Wrote: Hello.
I have recently wanted to play ff6 for the first time.
I have decided to use either ROSE or TWUE hacks.
when looking at TWUE I noticed that it offers two options for opera songs, one being the SNES version and the other being the GBA version.
which one is being used in the ROSE hack?
also some commenter said that one of the versions syncs better to the music.
now I do not want to spoil myself by checking out both versions, but if someone knows which version the commenter was talking about, please post a reply below.
Hi,
Between SNES and GBA, the GBA version is the one that best matches syllables to the music.
The ROSE opera is largely based on the GBA text. As with the rest of the ROSE project, some of the novel content from the GBA text is simplified or brought closer to literal based on available unofficial translations. It also improves the syncing slightly.
Anyone curious about the differences can compare the three here [starting with caption 1209]).
Hope that helps!
10-11-2024, 11:58 PM
The hack has been updated to version 2.01.
What's new:
What's new:
- Updated C. V. Bug-Fix Compilation to version 3.2
- Fixed an error in the field dialog script (caption #1725)
- Made 6 minor revisions to the field dialog script.
11-28-2024, 09:03 PM
Hi guys, I have run into a strange issue. Since I don't have access to the FF III (v1.0) ROM, I just downloaded the already patched ROM instead. When I am playing the screen will sometimes fade to black quickly, then goes normal again. This happens frequently, about every 1 or 2 minutes. It's like the game fades away to a cutscene, except there's no cutscene. It happens in the menu, in the overworld, basically everywhere except for combat and dialog.
I am playing on RetroArch, and I tried both Snes9x and Mesen cores. Had the same problem with both cores.
Anyone know what the issue is? I was really looking forward to trying this edition for a 1st playthrough, but this issue is so annoying, I might have to give up if I can't find a solution.
I am playing on RetroArch, and I tried both Snes9x and Mesen cores. Had the same problem with both cores.
Anyone know what the issue is? I was really looking forward to trying this edition for a 1st playthrough, but this issue is so annoying, I might have to give up if I can't find a solution.
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