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C. V. Reynolds Bug-Fix Compilation and Script Fix

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Hello. :3

Bug-Fix update:

Updated: Imperial Camp Dialogue Fix (DrakeyC) to version 1.2 (and to Events patch).

Added: Drained Pool Tile Fix (Gi Nattak) (and to Graphics patch).


Script-Fix update (yes, really!):

Thanks to Catone for reporting that Wedge is actually the gate-breaker. And thanks to C-Dude for confirming. I fixed that and more. Now Wedge and Vicks are always identified correctly in the game's opening. Wedge now gets the game's first line and Vicks the second (this was also fixed in FF6 Advance). That fixes a tiny continuity error in the opening. Vicks is now the one who speaks when you arrive at Narshe and when you try to leave, based on him moving last before the line appears. Wedge is now the one who says he will break the gate because it is Wedge who breaks the gate. So it all should be accurate now.

Thanks, everyone. :3
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[-] The following 2 users say Thank You to CVReynolds for this post:
  • Gi Nattak (10-03-2022), SilentEnigma (10-03-2022)

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UPDATE:

Updated Drained Pool Tile Fix (Gi Nattak) to 1.1 in main patches and Graphics patch.

Get this update immediately. Very important.

Bye-bye. :3
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[-] The following 3 users say Thank You to CVReynolds for this post:
  • madsiur (10-09-2022), SilentEnigma (10-09-2022), Vanya (11-04-2022)

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Late update, but it's here. :3

Added: Tube Job (Gi Nattak) to main patch and to graphics patch in "There's Options".


Should I add Oceanic Line Anomaly? I don't THINK it's a bug, but who knows with THIS game.

See you hopefully sooner next time.

~Cora~

EDIT: I need to remember that it's 2023 now, not 2022. OwO
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  • SilentEnigma (01-21-2023)



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