Users browsing this thread: 1 Guest(s)
PS1 Text Changes?

Posts: 19
Threads: 4
Thanks Received: 2
Thanks Given: 7
Joined: Apr 2012
Reputation: 0
I'm considering working on a Final Fantasy VI patch that reverts the title screen and the censored graphics (but keeps Woolsey in the credits) but only changes the text in ways that the PS1 version has (only example coming to mind right now is: "Fenix Down" to "PhoenixDown". Essentially a "Sony Edition" on SNES.
  • But was the rest of the script even changed much?
  • Does anyone know if there is an exhaustive list of all the text changes that were made for Final Fantasy VI in the Playstation release?
The Final Fantasy wiki mentions a few, but just wondering if anyone has done a full comparison.

Thank you!

Posts: 3,796
Threads: 270
Thanks Received: 756
Thanks Given: 385
Joined: Oct 2011
Reputation: 63
I've never seen a document detailing this..

The only exhaustive way to do this is extracting the PSX script in same format as FF3usME and compare with a text comparison tool.

Posts: 367
Threads: 38
Thanks Received: 149
Thanks Given: 96
Joined: Feb 2017
Reputation: 22
The Cutting Room Floor lists a few. Looks like it's limited to Phoenix Downs, Biggs, and monster names.

Divergent Paths: The 3 Scenarios (Completed) - a redo of the 3 scenarios in the original game that gives equal time to each group. Meant to be a basis for future mods.
FFVI: Divergent Paths (In Progress) - a hack built off of the 3 scenarios that changes other events in the same, such as making Leo permanently recruitable, bringing Banon's story closure, and adding 1 more secret character.

Forum Jump:

Users browsing this thread: 1 Guest(s)

Theme by Madsiur2017Custom Graphics by JamesWhite