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ff3se 2.12

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(06-03-2020, 11:29 PM)Gi Nattak Wrote: @Lightning OK now it might be more trouble than it is probably worth! Laugh
Rebuilding the source code and GfxDataConv.exe does not sound like much fun. Finger
But I've got zero expertise in this field.

Ack!  Maybe someone will be willing to do it for me someday, as all of this sounds completely over my head!  If only my music samples were not located at E9, I could simply move my monster graphics there.  I was even considering adding this guy if I got the extra 10,000 bytes (courtesy of Terii Senshi):

[Image: screen1.png]

Edit: Does this hack expand the monster data as well as fix the Esper Overflow bug? I am asking, because I already have my mosnter data expanded to work with the default ff3se_m.exe, so I would think it wouldn't be too hard to get this bug fixed on my end. The only reason I have my monster graphics at F2 is because that's where FF3SE_m was loading them from by default. Then again, I don't have the foggiest how it is done!
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