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#1
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Hello, once again! 

FF6 has 24 attack/black magics, 21 effect/grey and 9 healing/white, making it a total of 54 magics. I've been trying to make it so there are 18 effect and 12 healing magics, instead. I tried changing bytes in C2/55BD, C2/55C1, C2/55C7, C2/55CB, C2/55D5, C2/55D1 and C2/574B. However, no changes seem to have taken effect.

Thanks in advance.
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#2
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It looks like you are essentially in the right spot. What changes are you making? It shouldn't do nothing. At worst itd do something other than what you want but still different.
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  • Blunderpuggs (11-25-2017)

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These were changes I made:

C2/55C7: C9 2D to C9 2A
C2/55CB: 7F 51 57 C2 to 7F 4E 57 C2
C2/55D1: C9 36 to C9 33
C2/55D5: 7F 57 57 C2 to 7F 54 57 C2

C2/574B: 09 to 1C
C2/574C: 1E to 21
C2/574F: 1E to 21
C2/5750: 15 ro 12

C2/5751: 09 to 1C
C2/5752: F1 to F4
C2/5754: 09 to 1C
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#4
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Okay, so one issue is that the instructions at C2/55CB and C2/55D5 aren't absolute values, but rather the locations of data tables -- you don't want to subtract three from the addresses, but rather you need to adjust the values in the table that it's adding to your spell number. The change you made has the game looking at the wrong spot to get the data in question.

Similarly, you don't need to change the #$36 at C2/55D1 to #$33 -- that #$36 is the END of the white magic list (and the magic list as a whole). Since you have the same number of total spells, that should stay the same.

You're also on the right track with the changes you made to the data tables, but you're looking more at something like this:

Code:
;(For Spells 0 - 23 : Attack, Black)
; These numbers get added to Attack spell IDs to determine their position in the spell list based on sorting
fka_574B: 0C  (Healing, Attack, Effect (HAE)) - there are three more healing spells, $0C instead of #09
fka_574C: 1E  (Healing, Effect, Attack (HEA)) - no change, same total number of healing/effect
fka_574D: 00  (Attack, Effect, Healing (AEH)) - no change
fka_574E: 00  (Attack, Healing, Effect (AHE)) - no change
fka_574F: 1E  (Effect, Healing, Attack (EHA)) - no change
fka_5750: 12  (Effect, Attack, Healing (EAH)) - three fewer effect spells, $12 instead of $15

(For Spells 24 - 44 : Effect, Gray)
fka_5751: 0C  (Healing, Attack, Effect (HAE)) - again, three more Healing spells
fka_5752: F4  (Healing, Effect, Attack (HEA)) - subtracting 12d (24 black - 12 white) instead of 15d (24 black - 9 white)
fka_5753: 00  (Attack, Effect, Healing (AEH)) - no change
fka_5754: 0C  (Attack, Healing, Effect (AHE)) - three more healing spells
fka_5755: E8  (Effect, Healing, Attack (EHA)) - no change (subtrating 24d/18h)
fka_5756: E8  (Effect, Attack, Healing (EAH)) - no change (subtracting 24d/18h)

(For Spells 45 - 53 : White, Healing)
fka_5757: D6  (Healing, Attack, Effect (HAE)) - Subtracting 42d instead of 45d
fka_5758: D6  (Healing, Effect, Attack (HEA)) - same change
fka_5759: 00  (Attack, Effect, Healing (AEH)) - no change
fka_575A: EE  (Attack, Healing, Effect (AHE)) - subtracting 18d instead of 21d
fka_575B: E8  (Effect, Healing, Attack (EHA)) - no change
fka_575C: 00  (Effect, Attack, Healing (EAH)) - no change

(Ignore the fka_, I pulled the tables from my assemblable-C2-in-progress. I haven't touched these tables yet, though, so they're still accurate to vanilla.)


Current Project: FF6: Tensei | Discord ID: TristanGrayse
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  • Blunderpuggs (11-25-2017)

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Made the changes exactly like you showed, but it still didn't do a thing. Do I need to change something between C2/5551 and C2/55B2 as well?
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... This is potentially a dumb question, but what exactly is it *not* doing? I.e., what are you *expecting* these changes to do?

The changes in question should change which spells are sorted together when switching the magic order, but aren't going to change the symbol at the front of the spell -- that's just a character in the font, like the letters that follow. It's part of the spell name.


Current Project: FF6: Tensei | Discord ID: TristanGrayse
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  • Blunderpuggs (11-26-2017)

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Quote:... This is potentially a dumb question, but what exactly is it *not* doing? I.e., what are you *expecting* these changes to do?

not at all, given TC keeps declining to say WHERE they are looking to evaluate the changes.

to be sure, C2 just governs the in-battle listing.  Bank C3 handles the Skills menu list: edit C3/4F49 thru C3/4F60 (don't touch the FFs), C3/4F65, 4F6A, 4F6F, and 4F74.
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  • Blunderpuggs (11-26-2017)

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I'm really, really sorry. Forgot to check the in-battle skill menu. I was only checking field/outside battle skill menu. 

I tried the changes assassin posted. They totally worked. 

     

The first 3 effect spells were recategorized as healing spells. I expected the skill menu in battle would look like the first picture. However, there are 3 blank spaces (where the last 3 gray spells should be):     
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#9
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How goes it with this, any luck getting those 3 missing spells back? It's probably going to be a case of an incorrectly updated value or two or more, as GrayShadows and I found out today doing the same thing for an added spell in my hack, thanks to this thread actually. Took some trial and error figuring out what exactly needed to be changed and to what, but we eventually got all 6 of the magic order settings working correctly with everything updated and grouped together as should be, though it wouldn't be the same changes as you need as I needed to have 1 more black magic spell and 1 less effect magic spell...

Does any of your 6 magic order config options work 100% or are they all missing 3 effect spells now?


We are born, live, die and then do the same thing over again.
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  • Blunderpuggs (11-28-2017)

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Not really. But thanks to your reply, I noticed that config orders 3 (AEH) and 5 (EHA) have all the spells sorted correctly.

PS. It makes me a little bit relieved that my "nagging" brought some good (even if indirectly).
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