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Leap Anywhere

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Leap Anywhere
author: seibaby
version: 1.0
released on: 07/11/2017
apply to FF3us 1.0
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[Image: leap.png]

Quoting seibaby:

Just something I've had lying around for a long while, and finally decided to clean up and release. Something for you lazy Gau lovers out there.

This patch has pretty much equal functionality as Think's Learnable Rage patch, with the exception that you still actually have to Leap Gau to learn Rages. The kicker is that you can do so anywhere, and Gau will be right back in your party after you win the battle. You will still only be able to Leap enemy formations that actually appear on the Veldt, but you no longer have to hike all the way out there to do so. Consider it a middle ground between Think's patch and vanilla BNW behavior, although it's still cheating, since you're getting Rages early. You cheater, you!

Headered and nonheadered patches are included. See the documentation (leap-anywhere.txt) for version A/B differences. Let me know if it breaks the universe or something.
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#2
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That wouldn't be a bad idea, I could use this for a project hack of the game I am working on. I just don't know who I will give Leap and Rage to.
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This is a really cool patch. Am I right in assuming that Leaping doesn't automatically end the battle for you?
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#4
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Correct. Leap just removes Gau from battle.
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Thanks for creating this! I've been imagining this very thing. You might consider adding code to it that would force the party to reclaim Gau in the Veldt after the Leap. That was my original trigger for the desire to make a patch like this. It makes NO sense to force the player onto the Veldt just to collect rages but having them reclaim Gau on the Veldt rebalances the Leap command. It also fits in with the native world-building of FF6 in a general way, because that's where you originally find him.
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I don't think that's a good idea. At the time I wrote this I did toy with the idea of Return Anywhere but leaping Gau off at an inopportune moment could potentially cause softlocks, so I settled for having him return at end of battle. The only thing this is missing is triggering the returning cutscene instead of just ending the battle.
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Right...it's an unfortunate thing...the soft-locks. Hopefully, you can figure the 'returning cutscene trigger after the battle' out someday. I'd be just as happy with that, no less.
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