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Filly Fantasy VI

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Ever play Final Fantasy VI and think "fun game, but not enough ponies" ? So did I.





What does Filly Fantasy VI offer over the base game?

OVERALL GAMEPLAY
  • A new MLP-inspired story adapting the War of the Magi and the Espers to the G4 canon in a story involving King Sombra, Discord, the Crystal Ponies, and numerous characters from the show. Play as the Mane Six, Celestia, Luna, Cadance, and more, as you fight enemies such as Gilda, Trixie, the Tantabus, the Diamond Dogs, Tirek, Queen Chrysalis, and of course, King Sombra and his army of brainwashed Magitek soldiers. Longtime fans of the MLP franchise may also recognize a few more familiar faces among the supporting cast.
  • General translation overhaul to use modern FF naming conventions as close as possible within the text limits (Pearl is renamed Holy, Bolt 2 and 3 are Boltra and Boltga, Life 3 is Revive, and so forth).
  • Esper level bonuses are removed.
  • Rebalanced enemies with new elemental affinities, many new enemy attacks, redistributed Rages and Lores (more details below), and so forth.
  • The Spells Antdot, Drain, Break, X-Zone, Merton, and Quick are removed. A new trio of spells, Wave, Tremor, and Aero, are Tier 2 Water, Earth, and Wind spells. Quake and W Wind are reworked into basic damaging spells and are joined by Flood. Also added are Scour, a Tier 3 Poison spell, and Image, a status spell.
  • Spell distribution among Espers is changed, and many more equipment pieces teach spells. The top-tier spells (especially Ultima) are made harder to acquire and/or take longer to learn, while some weaker spells are easier to get.
  • Item distribution at the Coliseum is overhauled. Treasures the world over are overhauled, including the handful of unobtainable items (the Sprint Shoes in Neighshe, the Fairy Ring on the Phantom Train) being moved so you can get them.
  • Gone are many generic "resist status" Relics, here are more elemental-attribute Relics that can be used to teach spells and change a character's elemental resistances and weaknesses. For example, the Empire sells Elemental rings that teach Fire, Ice, Bolt, and Cure, and have corresponding elemental attributes.
  • The Eight Dragons have redone AI scripts, higher stats, and are generally boosted to end-game power levels. Enjoy new unique gimmicks to their fights: Porcina will use Reflectga to play havoc with healing and set you up for NulReflect, Lavan absorbs magic with Auto-Runic, Arabus saps your MP with Rasp and Raspga, and so forth.
  • Three new bonus bosses are added to the World of Ruin.
PARTY MEMBERS
  • All party members are sorted into one of four pony types - Earth pony, Pegasus, Unicorn, or Alicorn. Equipment pieces exclusive to one of the ponies species enhance their innate attributes and each species has an exclusive Relic and ultimate weapon (which are separate from the individual characters' ultimate weapons)
  • - Earth ponies have superior physical stats and equip claws, which lets them automatically counter attacks. They are elementally attuned to Fire and Earth, and have the Boulder Relic to grant X-Fight.
  • - Pegasi have higher speed and evasion and equip Spears that get the Jump bonus and are long-ranged. They are elementally attuned to Ice and Wind, and their Flight Suit Relic grants X-Jump.
  • - Unicorns have better magical stats and equip rods that cast spells when attacking or as items. They are elementally attuned to Lightning and Water, and can equip the Alicorn Amulet to cast X-Magic.
  • - Alicorns have all-around balanced stats, with each of the three alicorns leaning to one of the other three bonus types. They equip throwing rings, long-ranged weapons that randomly deal 3x damage.
  • Everyone has a unique ultimate weapon somewhere in the game. Desperation Attacks have new effects.
  • Character-specific changes are as follows:
  • - Terra, as Twilight Sparkle, learns Bolt spells instead of Fire. Spell learn list is also changed. Has a character-exclusive Relic that lets her equip Alicorn-exclusive equipment.
  • - Locke, as Flash Sentry, has the Tools command, renamed Weapons. An exclusive Relic changes Fight to Mug. His Weapons have their power rebalanced, and the Drill is moved to the World of Ruin.
  • - Edgar, as Princess Celestia, has the Summon command, and learns natural magic in the Fire family.
  • - Sabin, as Princess Luna, has physical Blitzes with rebalanced power. Mantra and Soul Spiral have new effects; Chakra heals the party like a normal Cure spell and grants Regen, Cosmic Wind restores all negative statuses and heals MP.
  • - Celes, as Princess Cadance, learns Ice magic and does not need a sword to use Runic.
  • - Cyan, as Applejack, has all physical SwdTech skills with rebalanced power. SwdTech charges much faster. Applejack's exclusive Katana weapons automatically let her use Two-Hand.
  • - Shadow, as Fluttershy, has Throw's power reduced and her throwing weapons rebalanced. Her Interceptor counters have new graphical effects.
  • - Gau, as Scootaloo, has many Rages redone, with some allowing for two special attacks instead of Fight. Rage only lasts one turn and does not Berserk Scootaloo. She can also use a more standard equipment layout.
  • - Mog, as Pinkie Pie, has Dance/Party sorted into elemental themes. Party skills consist of three attacks with varying effects; generally, an offensive attack, a support effect, and a powerful 3rd move that only happens rarely. Pinkie can equip Trick weapons (Gamblers) that are long-ranged and inflict statuses on enemies. Party skills last one turn, cannot fail, and do not Berserk Pinkie.
  • - Setzer, as Rainbow Dash, has the power of Slots reworked. The Bahamut summon effect is replaced with a new attack with similar effects.
  • - Strago, as Rarity, has a variety of new Lores. Condemned, Roulette, Cleansweep, Revenge, Dischord, Pep Up, Rippler, and Exploder are removed. In their places, Aqua Rake and Aero (renamed Aqualung and Twister) are joined by Meltdown, Freeze, Lightstorm, Landslide, and Moonbeam, to give Rarity an elemental attack for every element but Poison. Comet is added as a powerful non-elemental single-target attack. Matra Magic is a magical attack that hits all enemies. GemMissile is a physical attack that ignores defense. Grand Train is renamed and has a new graphical effect.
  • - Relm, as Sweetie Belle, uses her own stats to calculate the power of Sketched attacks, making them far more effective. Brushes raise the success rate of Sketch.
  • - Gogo, as Trixie, has a more conventional stat loadout. Has an exclusive armor.
  • - Umaro, as Apple Bloom, is fully controllable and equippable, and can learn magic from Espers and equipment. Apple Bloom has the Steal ability and a unique Relic to change Steal to Weapons.
LOCATION CHANGES
  • - Narshe - opening saved point removed due to graphical errors. Umaro recruitment event removed in the World of Ruin.
  • - Figaro - superboss added to treasury, can be fought in the World of Ruin after acquiring the airship. Chocobo Stable south of the castle is removed.
  • - Lete River - infinite grinding spot removed
  • - South Figaro - mansion basement layout changed to relocate save point due to graphical errors. Save point room is now accessed from close to the entrance to the secret passage out (read: the area with enemies in it)
  • - Doma - superboss added to Cyan's room, can be fought in the World of Ruin after completing Cyan's Soul.
  • - Kohlingen - Locke flashback with Rachel has new graphical effect of rockslide
  • - Jidoor - superboss added to gallery, can be fought in the World of Ruin after defeating the Warring Triad.
  • - Maranda - Apple Bloom, taking the place of Lola, has new dialogue in the World of Balance is spoken to with Applejack in the party. Recruitment event added to the World of Ruin.
  • - Cyan's Soul - mercy feature added, party can rest in the beds in Doma in the final area.
  • - Falcon - healer and merchant added.
You can download the project at the Fimfiction group.

DOWNLOAD

http://www.fimfiction.net/group/209828/filly-fantasy-vi

For a headered V 1.0 American rom!

Technical feedback and bug reporting can be done at this thread.

https://www.ff6hacking.com/forums/showth...p?tid=3106

Version History

October 14 2016 - Version 1.0 released

October 13 2017 - Version 2.0 released
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[-] The following 1 user says Thank You to DrakeyC for this post:
  • madsiur (09-19-2016)

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Nice to see this project being finalized. Let's keep this thread for feedback or reviews if possible and post bug reports in the appropriate thread!
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Patch updated to fix an error in Flash's flashback with Sunset Shimmer that caused the game to hang.
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just a question: are you considering in future of replacing ALL the monster sprites with pony or custom stuff?
i'm telling that because, after seeing all those ponies, seeing suddenly a vanilla monster in the final trailer felt like a punch in the eye, on a first glance...


THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
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Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
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I'm comfortable with some being ponified and some being vanilla. That said it's up to Rydel either way, if he wants to make more I won't refuse.
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Patch updated to fix level errors concerning Scootaloo in Zozo and Angel in Thamasa, and to fix the Ursa Minor battle crashing.
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Another update - the Ursa Minor battle actually wasn't fixed.

Update to fix errors with Diamond Dog palettes in Ponyville and Appleloosa, and some sound effect errors concerning dogs.
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Update to fix a boss battle error and the Hero's Costume crashing the game.
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Update to allow the second bonus boss to spawn after completing Applejack's nightmare.
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#10
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"Ever play Final Fantasy VI and think "fun game, but not enough ponies" ?"

No sir, can't say I have lol.

I'm thinking of playing this though just from all the time that was invested into this hack. Unless I've missed it though, nowhere does it say if the patch is intended for a header or non-headered ROM, which is commonplace to add that bit of info. Oh I see it in your other thread it's for headered, but might still wanna add that in this thread since it seems to be your actual release thread.

Also, does there exist a readme and/or credits document anywhere?


We are born, live, die and then do the same thing over again.
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