Users browsing this thread: 1 Guest(s)
FF6Tools - Browser-Based ROM Editor

Posts: 655
Threads: 16
Thanks Received: 44
Thanks Given: 87
Joined: Jan 2016
Reputation: 6
Status
None
Awesome stuff!

EDIT - two things I noticed. One, FF4 GBA, are those sprite sheets able to be viewed and imported/exported?

And some of the FF6 sprites don't seem to display properly, mostly NPC sprites.
  Find
Quote  

Posts: 137
Threads: 2
Thanks Received: 137
Thanks Given: 15
Joined: Apr 2015
Reputation: 18
Status
None
The FF4 character graphics in the screenshot are actually from the SNES version, and yes you can import/export those. I haven't added character graphics for FF4 Advance yet.

For FF6 NPC graphics, there is a "Sprite Sheet" button at the top that opens a menu to select a different sprite sheet, i.e. "NPC (22-62)". The numbers indicate which graphics index should use that sprite sheet. NPCs use a few slightly different sprite sheet formats for special actions (waving, singing, surprised), so you will see some garbled tiles in places if an NPC doesn't have tiles for those actions. You should leave the garbled tiles blank when you import. It will automatically put the tiles in the correct places.
  Find
Quote  
[-] The following 1 user says Thank You to Everything for this post:
  • DrakeyC (07-30-2020)

Posts: 655
Threads: 16
Thanks Received: 44
Thanks Given: 87
Joined: Jan 2016
Reputation: 6
Status
None
Ah, I see. Thank you. Smile
  Find
Quote  

Posts: 137
Threads: 2
Thanks Received: 137
Thanks Given: 15
Joined: Apr 2015
Reputation: 18
Status
None
New features!

Attack/spell animation graphics for FF4 and FF6
Splash screen and prologue graphics for FF4
(SNES/SFC versions only)

[Image: kp91Atwm.png]
[Image: 9cW4Xdqm.png]
[Image: TgyXWxjm.png]
  Find
Quote  



Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite