Users browsing this thread: 2 Guest(s)
Introduction Thread

#11
Posts: 57
Threads: 6
Thanks Received: 0
Thanks Given: 0
Joined: Jun 2009
Reputation: 0
Status
None
Well, getting straight to the point, I'm w00tage111 on Youtube.

I suck at making custom sprites and normally end up taking existing sprites and changing them to 16 colors manually (since it looks really bad if you just save the file to a 16 color image, everything gets screwed up) ...actually Nyx Avatar didn't turn out too bad now that I think about it

2nd, I'm decent with battle scripts, I'm only starting to do some unique sort of things, but I've got most of the basics needed down (although still testing some stuff, such as custom animations) the newest one I've been working on is looking pretty good in my opinion

haven't really done much with the level editor, except making 2 monster-in-a-boxes (wait, how does one do a plural of that) both of which contained phunbaba from experimentation -_-''

Dialouge I CAN edit, I just don't like to (battle dialouge I've gotten lazy and use FFIIIusME V6.5 instead of the hex editor)

oh and I need to find a way to find an easier way to put bosses in Monster-in-a-box without putting the custom boss in a normal enemy's slot/formation
  Find
Quote  

#12
Posts: 2,768
Threads: 88
Thanks Received: 24
Thanks Given: 87
Joined: Jun 2009
Reputation: 25
Status
None
well Azure_Kudo if you need help lowering the colors of the images an easier way instead of manually changing colors is using irfanview, its a really good and easy to use program (goes hand in hand with photoshop in my opinion)


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
Quote  

#13
Posts: 57
Threads: 6
Thanks Received: 0
Thanks Given: 0
Joined: Jun 2009
Reputation: 0
Status
None
(06-08-2009, 10:27 PM)Poco Loco Wrote: well Azure_Kudo if you need help lowering the colors of the images an easier way instead of manually changing colors is using irfanview, its a really good and easy to use program (goes hand in hand with photoshop in my opinion)

it DOES seem to work quite well...mabye I'll use it more for other sprites, still add a bit of editing afterwards for the small spots but no picture program is perfect for this sort of thing
  Find
Quote  

#14
Posts: 2,768
Threads: 88
Thanks Received: 24
Thanks Given: 87
Joined: Jun 2009
Reputation: 25
Status
None
yeah thats true, but hey it gets the job done n in the end thats all that rlly matters :p


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
Quote  

#15
Posts: 218
Threads: 25
Thanks Received: 0
Thanks Given: 0
Joined: Jun 2009
Reputation: 0
Status
None
I edit the maps, then the diologe, the font edittor screwed my game up.


Whelp. I still remember this place 13 years since first joining   Laugh
  Find
Quote  

#16
Posts: 2,768
Threads: 88
Thanks Received: 24
Thanks Given: 87
Joined: Jun 2009
Reputation: 25
Status
None
how did it screw everything up?

do u mean the map in the WOB?

because it did that 2 me as well but I'm not sure if it was the font


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
Quote  

#17
Posts: 33
Threads: 13
Thanks Received: 2
Thanks Given: 0
Joined: Jun 2009
Reputation: 6
Status
Vanish
Hello everyone! I'm Lord Envoy, and I'm an AI scriptwriter. I write AI scripts and IPS patches for the FF6 game. This includes monsters from other FF versions as well as some of my own creations. I'm also the scriptwriter for some of Zeemis's bosses.
Quote  

#18
Posts: 218
Threads: 25
Thanks Received: 0
Thanks Given: 0
Joined: Jun 2009
Reputation: 0
Status
None
Is there anything else i could use instead for Dialoge edit?


Whelp. I still remember this place 13 years since first joining   Laugh
  Find
Quote  

#19
Posts: 218
Threads: 33
Thanks Received: 0
Thanks Given: 0
Joined: Jun 2009
Reputation: 5
Status
None
Hello,Guys!
My Name is Micki Chiba and I have a few videos that I did personally did on video (like Pikachu for example BTW,the Pikachu DID suck. I'm planning to make some better.)

Right Now,I'm making a series of Final Fantasy Comunication (Text Hack of FF6 featuring me and few famous voice actors involed in FF6 game..)

right now,I put my Gaiaonline Fantasy on Hold for now. :angel:
Quote  

#20
Posts: 264
Threads: 12
Thanks Received: 4
Thanks Given: 2
Joined: Oct 2009
Reputation: 6
Status
Lucky-Girl
Introduction Thread? Why did I not see this before!

Greetings, ladies and gents, Terra's and Locke's alike!

My name is Justin Smith, more commonly known as 'Havoc', 'Toa', or even Satoascorpion. Though my FF6-related name seems to be turning into 'Shock Specialist'.

My current project is called 'Winds of Havoc'. Essentialy, I'm editing FF6. Yeah. That's about it. Mainly because... well, I used to be a roleplayer. Made many roleplaying friends. We don't really do very much of that anymore, but the characters we've made are still there, and I've always wanted to compile them together in a game to play in.

When I was going through my Basic Training (I'm a U.S. Army soldier, btw), I kept myself occupied in my free-time by sitting on my bunk with a pen and notepad, jotting down notes about FF6 (from memory. No way to play it during then.) I had also realized, at this time, that alot of characters belonging to myself and my friends shared some similarities with the characters in FF6. I was planning on rewriting FF6 with these characters, as a tribute to my friends.

And then, many years later, I stumbled upon Zeemis' Emerald WEAPON boss hack. I had just returned from a deployment in Iraq, where I occupied my time by making two Super Mario World ROM Hacks, and at this time... I knew... I had to take a shot at Final Fantasy VI. I grew up with the game. I knew almost all of it by heart. And I wanted to change it to the way -I- wanted it to be.

My rewrite, 'Winds of Havoc' ; will be my tribute to my friends they always deserved.

I've also lately earned the title of 'Shock Specialist' from a few of my friends who have done early beta-tests of WoH (Winds of Havoc). Because almost everyone had the Shock ability on them (It's been renamed as 'Surge', and only one character has it now). That, and I'm a Specialist in the Army. So. Go figure, Shock Specialist was born.

So. Uhh. Yeah! That's me. If you have any questions, do feel free to ask! Laugh


"The doom and gloom is justified.
A couple of people are going to die.
Even though you can turn back the time,
you're always a moment too late!"
  Find
Quote  



Forum Jump:

Users browsing this thread: 2 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite