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Patch: Stuck in a Pose fix

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author: silentenigma
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From Novalia Spirit's "100+ Bugs":
Quote:After any event-dictated movement occurs, the hero sprite may appear to be stuck in its last pose or its walking pose. The easiest way to see this is to go up and down some stairs. Most of
the time, if you stop walking, the hero sprite should appear in a walking pose. Other examples of this are when you jump on a turtle, when trying to go up a conveyor belt to no avail, and after a scene where your party was split temporarily.
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One better example of this bug is when you're within the airship and talk to the guy who can unequip your characters. While you do so, the hero sprite should look South and be in a walking pose, yet, even if the said guy isn't South of the hero sprite, you can still talk to him since the game still considers you're facing him.

This hack fixes the bug by tapping into some code that deals with sprite-drawing, in a section that executes repeatedly when the player has control but is not pressing any directional buttons. A new subroutine in the range C0/D6A2 - C0/D6C7 (38 free bytes) C0/D6A0 - C0/D6DB (60 free bytes) checks the direction of the character and ensures that the appropriate standing-still sprite is being used in that circumstance transitions to the appropriate "standing-still" sprite if the character is in some other pose. (Once I did the research for my Sliding Dash fix, the hack practically wrote itself!) ...which should concern any self-respecting tester, but it's working out pretty well for me so far.

Edit: The patch has been updated as of Feb 18, 2017 to fix a bug from the first version, which introduced a game-breaking condition during the fall of Doma scene.
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#2
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This patch has been updated to further smooth out the transition from "stuck" to "standing still" in more circumstances.
If the player regains control when the character is in the collapsed position, the character will now gradually transition from collapsed to crouched to standing (i.e. after the Blackjack crash scene).

The updated patch (version 2.2) can be found here:
http://silentenigma.site88.net/ff6/StuckInAPose.zip
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