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Pony Fantasy VI Remake
06-27-2018, 02:34 AM
A small oddity. One of my weapons is flagged to Berserk the user, but it doesn't take. Changing it to Confuse also didn't take, and I'm not fully sure where to look in the coding to check the flags working or not.
06-27-2018, 04:33 AM
(06-27-2018, 02:34 AM)DrakeyC Wrote: A small oddity. One of my weapons is flagged to Berserk the user, but it doesn't take. Changing it to Confuse also didn't take, and I'm not fully sure where to look in the coding to check the flags working or not.
Pretty sure some statuses does not work on weapons, I once tried to make a weapon inflict the Clear/Vanish status and it did not work. I do not know if this is a bug or it is intended. It would be nice to know why it does not work. I do know that Safe/Protect and Shell works on weapons.
06-27-2018, 05:33 AM
yeah, Weapons skip the one status byte (as well as other things, like elemental affinities). see C2/1033. fortunately, the loading of this status data is immediately after the test for (item type==Weapon), so shuffling the code is very easy.
curiously, the other equipment status byte is not skipped by weapons. could be by intent, or because it's loaded in the same word as boosts to HP, MP, and physical and magical attacks.
maybe Square had a good reason for skipping the one byte; i dunno. however, it leads to the nonsensical situation where you can grant the wielder Regen but not Seizure. mirror statuses are joined at the hip, damnit! allowing one and rejecting the other is nearly as bad as praising Ashley Olsen while eviscerating Mary-Kate:
https://entertainment.theonion.com/mary-...1819583847
curiously, the other equipment status byte is not skipped by weapons. could be by intent, or because it's loaded in the same word as boosts to HP, MP, and physical and magical attacks.
maybe Square had a good reason for skipping the one byte; i dunno. however, it leads to the nonsensical situation where you can grant the wielder Regen but not Seizure. mirror statuses are joined at the hip, damnit! allowing one and rejecting the other is nearly as bad as praising Ashley Olsen while eviscerating Mary-Kate:
https://entertainment.theonion.com/mary-...1819583847
06-27-2018, 02:48 PM
You think it's possible to make these status effects work on weapons? mainly Berserk and Image since the others are bad status.
Yeah, that was my way of retooling the Valiant Knife effect. The associated weapon has low power but the defense and HP effect, and comes with Berserk attached. The normal cite I used to look up addresses has nothing for C2/1033.
http://datacrystal.romhacking.net/wiki/F...sembly_C21
http://datacrystal.romhacking.net/wiki/F...sembly_C21
1) you're on the wrong page. use Assembly_C20 .
2) the C2 wiki is generally outdated compared to http://assassin17.brinkster.net/code2i.txt
2) the C2 wiki is generally outdated compared to http://assassin17.brinkster.net/code2i.txt
Thanks, bookmarked. But it looks like the status stuff is a no-go? I see it branching for weapons to do separate stuff.
06-30-2018, 08:41 PM
reread the 1st paragraph of my 6/27 post.
07-01-2018, 09:46 AM
Right, my bad. Thanks.
07-15-2018, 09:58 AM
A player encountered an odd glitch I've never heard of. When controlling the Brachiosaur, the next time Relm's turn comes up, the game freezes. The Control attacks are Battle, Special, Disaster, and Step Mine, and those two attacks work normally. Relm has no trouble using Control on other enemies that anyone has noticed. And a note, before the freeze, when Relm's command window pops up, it displays the Control commands greyed out, as though they're unable to be used.
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