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Final Fantasy 2/4 graphics editing...

#1
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Howdy guys!

I've been perusing the interwebs lately in my quest to fiddle around with some of FF 2/4's sprite and portrait data. I'm trying to redesign some characters and add some originals in the game.

Anyhoodle, I'm trying to edit the sprites in YY-chr, but I'm not sure what pattern is best to view/edit them in... so I might switch over to tile layer (because it let's me assemble the tiles into a pose for easier editing.)

....aaaaand then, of course there is the portrait data, which I believe I just found the offsets to.

I guess my question is, does anyone have any advice, or know of an easier way to go about this? I saw over on the slickboards forum that Madsiur was starting up on an editor, but I'm not too sure on the status of the project. lol.


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#2
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The project is stopped until I get my (long) top priority list cleaned up. I did not look into portraits and I was starting with monsters.

Speaking of Slick Forum, all the knowledgeable FF4 folks hang out there. It would be the best place to start. A quick search for "portrait" in the FF4 forum there led me to this:

Code:
688D0-689CF    Character Portrait Palette Data
ED5C0-EEF3F    Character Portrait Graphic Data (3 bitplanes, composite, 384 bytes per class id)

This means the graphics are 3bpp in YY-CHR. Some FF4 graphics (well monsters is all I know) are in 3bpp. I'm not sure either if the FF4 portrait graphics follow a top-left to bottom-right tile pattern or if it's a weird one like FF6. Again if you got more complex question, it might be a better idea to ask there.
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  • Rjenyawd (07-11-2018)

#3
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Awesome! Thanks madsiur!

The portraits are in 3bpp. THATS why I couldn't find them. The sprites are in 4bpp. lol. Thanks again!


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