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Dragon Quest Builders

#11
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Almost enough to make me wanna pre-order.


Almost. Still something I'll look at eventually.


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#12
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If they put some element of "fake randomness", like fixed secret dungeons world wide and even normal dungeons, why not, which are generated randomly on the surface, in the depths of earth(reach it digging and explore under the surface) and above in the sky... but the structure and contents of the dungeon are fixed.
just to provide an example, it comes to my mind the mod of the Enderworld of Minecraft...

Then, in that case they would be on the right way to convince me to buy the game.


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#13
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I would imagine, the perferd way for many would be minecraft style. Would just require more biomes, have a few placed randomly, that are static every game for purposes of story. The rest however it lands.

I'm not even a huge fan of random everything and would still go for something like that.

Problem is, if they somehow think the world could be made ALL static... that'll cost'em.


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#14
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Lots of infos came out since the initial post. Release date is January 28th 2016.

New Screenshots: Gallery 1 Gallery 2


TGS Trailer:




Footage (Japanese):




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#15
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Well it seems I missed that. The game is getting a western release October 28th 2016. In the meanwhile you can check some Let's Play of the JAP version on Youtube such as this one.



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#16
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I am all over this. Dragon Quest is what introduced me to fantasy, and an open world builder game DQ skinned is basically a dream come true.
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#17
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(06-17-2016, 11:49 AM)B-Run Wrote: I am all over this.  Dragon Quest is what introduced me to fantasy, and an open world builder game DQ skinned is basically a dream come true.

I'm going to buy it. I find minecraft a bit boring, but a minecraft/Dragon Quest themed RPG when your buildings is driven by a story and quests seems really fun!
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