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FFVII: Time Guardian

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Rodensoft, an independent developer based in Aomori, Japan making games and web projects for Japanese and English speaking markets, was working a fan-made sequel to PSone’s Final Fantasy VII… for PSone.

A purely personal project, the sequel started life as a modification, but has since turned into a proof-of-concept, existing only to “demonstrate how much power even the original Final Fantasy VII PSone engine has.” Development is not ongoing, as Rodensoft explains, “it’s a full time job and the scripting tools, while great, are quite restrictive compared to real coding.” The studio is now working on an original RPG based on the Unreal Engine.

Final Fantasy VII: Time Guardian took the original world of Final Fantasy VII and added a plethora of new features, including a day-and-night system, time-based world, resource mining, house ownership, repeatable quests, switching between characters and teams, and a faction/karma system.

The story began at the Temple of the Ancients, in which the Time Guardian sets a trap for Cait Sith, who was taking the Black Materia, and scrambles time so that events from the beta and Ultimania concepts of Final Fantasy VII take place. Each character would forget each other and start in locations across the world meaningful to them (for example, Yuffie near Kalm, Barret in Corel, etc.), eventually meeting each other in set circumstances.


This video shows how far you can go with modding a game. It was made by a professional team, yes, but it also means a dedicated team of modders can achieve impressive results. Should some of the new features make it to the PS4 remake?


Source: Germatsu.com
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Wow.

There just really isn't anything else to say.


The only true wisdom is knowing you know nothing.
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What the...? we have the actual FF7 Remake now Laugh

PS. it's funny that Barret can blow up things and then extract resources, since as leader of Avalanche he should do the opposite...


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(07-09-2015, 12:42 PM)Tenkarider Wrote: it's funny that Barret can blow up things and then extract resources, since as leader of Avalanche he should do the opposite...

While it is not mentioned which kind of resource you can extract, I don't think Avalanche was against the fact of using resources for building things. They were against to extraction of Mako Energy, because it was vital to the Planet. We could do a similar analogy about people who are against oil or coal extraction because it pollute too much (including me). However these people are not for the most part primitivists that are against any kind of resource extraction.
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It is worth noting in the FF7 universe, harvesting Mako is bad, but harvesting oil is okay...

In Advent Children, Cloud gets the following voicemail from Barret himself:

Barret: "OIL, CLOUD! I just found the biggest oil field you've ever seen. Surveying's done, so I should be able to get out there and see Marlene soon. You let her know, alright, Spikey?!"

So according to this official little tidbit, Barret (And others) aren't against planetary resources... just as long as it's not f**k**g with the Lifestream.


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Oil lobbies approves Barret's hidden message Laugh


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You realize this is just a proof of concept right?

I know the guy who made it and helped him with aspects of this, but this type of thing would actually be far more difficult to do on the PC version than the PSX version due to the coding, basically they took aspects of code and tweaked it to allow for different things to happen and in terms of technical prowess, this itself actually isn't all that advanced.

In terms of actual work done on this is next to nothing since he openly said he would need permission from Square to even start making it and at this point, he basically just repointed data, added in a couple new .hrc files and animations to the world map and whatnot.

There was some additional dialogue, but the way it was done is that each disc is that character's unique story ergo he can reuse every single dialogue box in the game to fit that character, and in times of when there's a group of people, it follows the lead character's story.

In terms of actually finishing the project with SE's blessing, it would take substantial work and a couple years at least if he worked on it for several hours every single day, and while people like what he's doing, his project isn't getting alot of support over on Qhimm and 99% of users even interested in it are just... interested and have no intention of actually helping him with it.

I was in talks with him, and past the initial concept, he doesn't really have a middle or ending even planned and it is basically Skyrim if you remove the questlines in that you can freely explore the world, do sidequests, buy a house, get a spouse and fight enemies with no main objective.


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