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Return of the Dark Sorcerer

#31
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Well... that's very cool! i mean... you just have need of one cartridge for each console and then you can play on tv any possible existing game/hack for those consoles!! Kungfu!


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#32
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The only issue is you'd need to backup any battery save from the cart you are putting in the RetroN5 so you don't lose any saved games.


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#33
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Those data are storable in the hardware, or you must use a pen drive as memory card?


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DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
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What happens when Madsiur tweaks your account? This full game hack will show that!
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#34
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The RetroN5 uses an SD card to hold the IPS and save files.


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#35
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The same used for a PSP? that would kill two birds with one stone!


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http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
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http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
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#36
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I don't know, never really dabbled in PSP emulation much.


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#37
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Oh, it's ok... i'll check it when the time to buy it will come.
Thanks for all the chain of answer to my questions Wink


THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
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#38
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PSP uses Pro Duo memory sticks that are different from SD cards. BUT if you have a micro SD card and use adaptors for SD and Pro Duo (where you plug the tiny ass micro SD card into them) then you TOTALLY can kill two birds with one stone. Smile
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#39
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Version 1.2 is officially out now. Re-download from whatever link you did before or get in contact with me for further assistance if need be. Thanks for playing and the continued interest in this project!

Here is a list of the changes that made it into 1.2:

- Made it so Guest Adder guests can fight in the final battle.
- Changed the formula for stamina related damage/healing to:
power = max hp * 32 / 1024 to help out the stamina stat.
- Added a timer reset function for poison damage tics.
- Altered the Actors HP & MP evolution growth to lower values at higher levels to promote importance for HP & MP increasing equipment and items still at high levels.
- Fixed a issue with Spirit (Rage) for Reaper having the monster weapon sticking. (thanks & credit to Synchysi!)
- Changed Pep up so it leaves you with 1 HP instead of dead. (thanks & credit to Synchysi!)
- Made Magitek skill Revitalize get rid of seizure status.
- Fixed an issue with a monster in the Final Dungeon.
- Balanced some bosses a bit more. Most notably Tritoch at the start, due to the poison reset function being added. Final Bosses a bit as well.
- Increased most monsters Gil drop by 25%
- Fixed a possible nibble issue after dying in Dream Shrine medly.
- Took out a couple problematic monsters from possible colosseum opponents.
- Balanced the colosseum prize chains.
- Fixed an issue with Shadow Flare bugging out like crazy on monster formations of 5.
- Fixed an overworld tile where a character could get stuck forever by using a chocobo.
- Aeon Crystal now protects against Seizure status.
- Put a bunch more songs in, many of them created and hacked in via mml by Jackimus. (thanks & credit to Jackimus!)
- Touched up various song volume levels.
- Touched up the spider boss sprite a bit.
- Changed a few spell costs.
- Edited Meteo spell to attack 4 times.
- Fixed an issue of some shared treasure bits.
- Changed the Fire Dragon battle so it doesn't have to be survival only.
- Lowered Avalon's Havoc hit % from 150 to 128.
- Lowered price of Neko merchant in Ronan's scenario and the colosseum.
- Fixed a ton of formations where the monsters would be off the screen, usually in pincer attacks.
- New Tifa sprite. (thanks & credit to Poco Loco and Astaroth!)
- Updated Tifa portrait to match sprite more. (thanks & credit to Sutebenu!)
- Made it impossible to warp away from some key event battles. (thanks & credit to Madsiur!)
- Changed 3 of Cloud's Limit Break animations to feature the Buster Sword.
- Changed the Auction House to a church, that is more or less still an auction house lol.
- Gave Pepe a shop for the WoR that sells most of the Aethers (in case player missed, or sold) and also Dragon Balls (moved from Jericho).
- Other things like some small event changes, dialog edits, bug fixes.


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#40
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Hey Gi Nattak

will this v 1.2 ROTDS ff6 work well on snes9x emulator, and keep up the great work thanks
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