Return of the Dark Sorcerer
01-08-2015, 06:40 PM
It should, I've been told it works well. I recommend zsnes for this hack since that's what I've been using to play and test it since the beginning, but if snes9x is your thing than by all means go for it and try it out. That's the best way to find out if it works well for any emulator is to try it and see lol.
We are born, live, die and then do the same thing over again.
01-08-2015, 08:01 PM
Well my bro used snes9x and finished it, so it should work.
PS. so at the end did you nerfed last bosses or saved them?
PS. so at the end did you nerfed last bosses or saved them?
THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
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DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
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Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
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01-09-2015, 03:28 PM
They're stats were nerfed yes, not a whole lot, but brought down considerably I'd say. Not sure how noticeable it is going to be though, going to wait to hear some feedback on them now, Zuriel especially.
We are born, live, die and then do the same thing over again.
01-26-2015, 04:49 PM
hey
how come the prinneys at the start of this ff6 rotds mod are way to strong for
just curious
and keep up the great work on this mod
take care
how come the prinneys at the start of this ff6 rotds mod are way to strong for
just curious
and keep up the great work on this mod
take care
Don't hit them with fire and that should help a lot! If that's not the case, I must disagree in my opinion, of them being too difficult, for an increased difficulty inspired hack that is.
Hit them with lightning and they should fall before they can do much lethal damage, along with having a skill that replenishes your HP to max if need be. I'd like to think that they should pose a semi-threat though, that's intentional.
Hit them with lightning and they should fall before they can do much lethal damage, along with having a skill that replenishes your HP to max if need be. I'd like to think that they should pose a semi-threat though, that's intentional.
We are born, live, die and then do the same thing over again.
01-29-2015, 05:59 AM
lol, replaced 1 unbeatable Colosseum monster for another one? was lucky enough to manage 119,988(4-9999 X 3) damage to omega and he still wouldn't die XD
Omega MK the robot guy is up in there still? >_<
EDIT: Ah yes, for the Paladin Shield > Omega Shield bet. Not worth the trouble really, since the Paladin Shield is probably better. I was just sticking to the Omega theme I think lol.
EDIT: Ah yes, for the Paladin Shield > Omega Shield bet. Not worth the trouble really, since the Paladin Shield is probably better. I was just sticking to the Omega theme I think lol.
We are born, live, die and then do the same thing over again.
01-30-2015, 01:50 AM
(This post was last modified: 01-30-2015, 02:04 AM by Landmine36.)
when you bet omega shield for the paladin shield, he's in there.
so hes the opponent for both
Omega>Paladin
and
Paladin>Omega
Edit: I am using V1.2 just in case you think i might not be.
so hes the opponent for both
Omega>Paladin
and
Paladin>Omega
Edit: I am using V1.2 just in case you think i might not be.
07-17-2015, 05:37 PM
Hey staff
How much work is left until 1.4 out for Download
because i can't wait to play this romhack again
keep up the great work
How much work is left until 1.4 out for Download
because i can't wait to play this romhack again
keep up the great work
07-17-2015, 05:57 PM
It's basically done and ready to go, just a couple more monster sprite changes and a little more testing. I'm thinking by next weekend! Not tomorrow's weekend, but the next.
We are born, live, die and then do the same thing over again.
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