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Final Fantasy VI Randomizer

#51
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I ran it successfully (after installing Python -- according to the readme, it requires 2.x, not 3.x) using the commandline:

python randomizer.py

after which it prompted me for the rom location (as I was in that folder, I just typed the ROM name), and then a seed (I hit 'enter' without filling one in, which I assume rendered a random seed). Terra has "Missile" and X-Magic, with no spells learned, Locke has SwdTech and Mimic, Edgar has Lore and "Stone" (which is the same as the Lore, as he learned the Lore after using the skill), and then both Locke and Edgar have Magic instead of Item. Enemies are all COMPLETELY random, as are enemy drops and chest contents, and it's kind of awesome.

It did throw three errors -- or, rather, the same error three times. "__________ x1 (230)", which I wonder if it might be something to do with Esper spell learning as that looks like possibly a blank spell and a learn-rate.


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#52
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I thought it wasn't necessary to mention that i've already installed it(3.4.1 version if i remember) Finger

To GrayShadow: What do you mean with 2.x and 3.x anyway?


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#53
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There are two different branches of Python. https://wiki.python.org/moin/Python2orPython3


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#54
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in other words 2.x it's like to say: any python from 2.0 to 2.99999999999999(just an example Laugh ) right?


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#55
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Yes, x is being used as a variable in that instance. Although at a quick glance, you're going to want at least 2.6, as it looks like that's around the version that the 2.x branch got tidied up.


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#56
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Crap i cannot believe i was stuck for an hour because i forgot to add .smc to the ROM name Finger

Anyway i gave it a shot... Terra used tools, locke had Golem as main command... that's what i call overpower, Mog started with shuriken as equipped weapon(if removed it wasn't anymore possible to re-equip) and Edgar was able to use lore(started with condemned)... + mute as main command.

The saddest moment was when i found in the first clock a drill... i mean, it was just perfect! but that rom was destined to be erased, because i'll record a walkthrough with the randomizer, sooner or later Sad

Still i noticed that some randomization was missing: no actor random palettes/names and maybe something else... could someone confirm how random flags are setted? i read that if no flag are setted, then all randomizations will be active... maybe some flag starts unchecked by default?


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#57
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Since the program for the randomizer is an executable file for Windows, what will I have to do in order to get it to run on Linux Mint (64-bit)?

As a note: Saying "Just use WINE or something similar" isn't going to help me. Whenever I asked elsewhere about how to run an exe file for Linux, I got the answer "it depends on what the exe file is because you'll have to set up certain ways for it to work because of the dependencies." Example: My father tried doing the same thing to get SimCity Classic running on his computer, but it didn't work because SCC was a 32-bit program and his computer was 64-bit.

Sooo, I'll ask this now as well to save time and post space: What kind of executable file is the FF6 randomizer program?
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#58
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EDIT: moved the review in the proper thread created from the author of the other randomizer.

///////////// moved rewiew ////////////////////////////////////////

Said that, i don't wanna intend that the randomizer of this site is bad... but it would be nice if the owners takes my rewiew about the other randomizer as a challenge, in order to implement some amazing feature in order to impress me, as the other randomizer did. Objection!


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#59
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Version VI of the randomizer has been released. Details here: https://ff6randomizer.codeplex.com/releases/view/129220

Summary of updates here:
- Created Config section that allows you to set your game's configuration before you even start the game!
- The RNG table for the game is now randomized. This will preclude on-the-fly manipulation of the Slots, the Auction House, Doom Gaze, and Rage finding, among other things.
- Vanish/Doom fixed. Unlike the Terii Senshi's fix that has been floating around for a while, the enemy will reappear if you try to cast Doom on it.
- Psycho Cyan glitch fixed.
- Randomized enemy steals and drops.
- Randomized Colosseum won items.
- The unequipping guy in the airship will now unequip Umaro.

Note that this randomizer has different goals from Beyond Chaos. Some will prefer that randomizer to this one, and vice versa. Eventually we will add a few more randomizations to this randomizer, but the goals are different from Beyond Chaos. Please keep that in mind as you comment.

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#60
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Version 7 of the randomizer has (finally) been released! You can view the changelog here: https://ff6randomizer.codeplex.com/releases/view/129220

Additionally, you can read a small guide of what to expect if you are used to playing vanilla FF6 here: https://ff6randomizer.codeplex.com/

Let me know if you have any questions!
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