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Quadrupedal characters and spriting.
12-16-2012, 04:04 AM
So, as you may have read, I am working on a FFVII to snes port, doing well so far. One problem is Red XIII/Nanaki, a quadrupedal dog type character. Normal ffvi characters are 24hX16w, is it possible to use the opposite, 16hX24w?
12-16-2012, 11:40 AM
No unfortunately not.
12-16-2012, 08:00 PM
You may want to check out Atmaweapon and Interceptor ( found in the Database section) sprite sheet. They are both quadrupedal sprite.
12-16-2012, 08:13 PM
yea modifying atma weapon would probably be your easiest bet, since interceptor is a bit small to be converted to red
12-16-2012, 11:54 PM
There is also my cagnazzo and antlion sprite you could check and modify
https://www.ff6hacking.com/forums/showth...p?tid=1859
https://www.ff6hacking.com/forums/showth...p?tid=1859
12-17-2012, 03:05 AM
Make him walk on two legs, he's had practice! =p
12-17-2012, 12:42 PM
(This post was last modified: 12-17-2012, 12:45 PM by ntzrmtthihu777.)
Ah! Thank you, I had been using the interceptor sprite as a placeholder, but I should be able to work something out from the atma weapon spritesheet! Now if I could just resolve some palette issues ~grumble grumble~
Lol, right? I was thinking of doing him as a moomba, like from FFVIII and others. If I am not mistaken that's what he was anyway, just a different form/sort of moomba
(12-17-2012, 03:05 AM)QuickFix Wrote: Make him walk on two legs, he's had practice! =p
Lol, right? I was thinking of doing him as a moomba, like from FFVIII and others. If I am not mistaken that's what he was anyway, just a different form/sort of moomba
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