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Author: madsiur - Replies: 7 - Views: 14224
Making more space for writing events
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Here's a small video tutorial I did about the event command B2 which if used properly allow you to write much bigger event without wondering about free space in banks CA, CB or CC.
I assume you know how to hex edit and and at leats be able to modify a bit an event to understand that command and the tutorial. You'll need an hex editor, maybe the event dump (found here), an event commands list found on the same webpage. You c
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Author: madsiur - Replies: 3 - Views: 19414
IDA Pro newbie Tutorial (GBA, SNES, loader script, GDB debugger)
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A) Tutorial goal
1) Disassemble partially a SNES ROM (first steps)
2) Disassemble partially a GBA ROM (first baby steps)
3) Understand some very basic IDA Pro functionalities
B) What is needed
1) IDA Pro (6.8 used here)
2) IDA SDK
3) Visual Studio community (free)
4) FF3us ROM (1.0 used in example)
5) FF6A ROM (European version used in example but it real
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Author: madsiur - Replies: 5 - Views: 25089
SNES / GBA / C coding Resources
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I was bored tonight so I decided to try to collect some tutorials links.
Wiki Links: SNES Documentation
From SNES Development:
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Author: madsiur - Replies: 7 - Views: 24064
So you want to get into Programming?
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Just a quick programming resources guide for anyone wanting to start coding. This is not specifically assembly related.
Books
Use methods in this order for a specific title:
1) http://gen.lib.rus.ec/
2) Search for " book title AND file:pdf" on Google.
3) if all fail, read this.
Courses
The are numerous p
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Author: madsiur - Replies: 0 - Views: 3616
Basic Event Commands (video)
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Since I decided to do a series, I'll cramp up the tutorials in this thread.
In this tutorial I'm editing the multi-party Narshe mine battle by covering basic command concerning character creation as well as party setup. I also explain some effects commands such as sound effects and screen flashing. This tutorial is aimed for beginners that kno
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Tutorial: Editing Compressed Graphics
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