Scrolling through C2, and glancing at some of the morph notes got me thinking.
I know it's possible to have one command show up in a list based on the sprite/character its given to (that part DID work with possess, despite needing a little adjustment for the faster button pushers out there).
So... Why not multiple "Morph" commands? Yes, they'd still use the same timer (not worth the work or resources of multiple morph timers), but if the rate of burn was decreased, or nulled entirely in al
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