Author: MagiteKid - Replies: 4 - Views: 4635
Brave New World Script Change
Alrighty, so I'm obviously new to the mod/hacking work, so I'm basically here to get some advice on how to proceed with my current project.

The project in question will be using Brave New World as a mechanical base, and applying a translation overhaul which will effectively combine the best parts from BNW along with the TWU Hack and my own personal touches.

Ultimately, Vanilla FFVI had far too many bugs and whatnot plaguing it. The Evade stat feels like a waste, Ultima span becomes inevita
Author: JWhiteLXXXIX - Replies: 3 - Views: 2293
Uses default pallet#3(strago etc)

[Image: https://www.ff6hacking.com/misc/sprites/...eggman.png]
[Image: https://www.ff6hacking.com/misc/sprites/...rtrait.png]

The classic version from sonic 1.

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