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Author: Catone - Replies: 23 - Views: 10506
Auction House: Expanded-Workable
Part of my "Magitek Armor on the Falcon/Falcon Expanded"project involved buying a suit of Magitek Armor from the Auction house in Jidoor... Well, that auction house is, I'm not even sure what to call it actually. Longer than it should be? Alot of space wasted on very little product? A headache?

Anyway, I was actually thinking of removing the two copies of the Magicite auctions in order to work in an extra but that just seeme
Author: Catone - Replies: 127 - Views: 56807
Mass Sprite Sheet Expansion Battle & NPC
Expanded Battle Sprite Patch Download with Notes

*Attention* This version of the patch has an issue. It does work with a one byte correction though (an offset was a few numbers off),  the fix is listed somewhere mid thread if you really want to use this version. Just leaving it up because its already here. You have been warned.

What does it do:
  • Expand the ROM to 6mb
  • Expands the Battle Sprite pointer table to 1
Author: Catone - Replies: 9 - Views: 3487
More Character Palettes
I had to wonder, exactly why it wasn't possible to have more npc palettes. Sure plenty have dreamed, better than me have tried, I just wanted to see why.

After some head scratching and debug watching, the game seems to load every overworld character palette every time a character or npc is drawn. Least that's how I saw it work. This being 256 bytes, or, 8 palettes. If you were to load more, you'd have to have a place to put them so, yeah thats a good reason you can't have more than 8 overworl


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