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Functional Umaro Patch

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You can test this.. Make sure $CFCF50 is not used by any other patch:

Code:
$CC3592
-------
C0 AC 01 52 CF 05    ; If ($1E80($1AC) [$1EB5, bit 4] is clear), branch to $CFCF52
B2 50 CF 05          ; call $CFCF50

$CC3665
-------
C0 AC 01 60 CF 05    ; If ($1E80($1AC) [$1EB5, bit 4] is clear), branch to $CFCF60
DE                   ; Load CaseWord with the characters in the currently active party?
C0 AC 81 60 CF 05    ; If ($1E80($1AC) [$1EB5, bit 4] is set), branch to $CFCF60
B2 5E CF 05          ; call $CFCF5E

$CFCF50
-------
8D 0C                ; Remove all equipment from character $0C (Actor in stot 12)
E1                   ; Load CaseWord with characters who are collected (excludes Veldt-jumped Gau)
C0 AD 01 B3 5E 00    ; If ($1E80($1AD) [$1EB5, bit 5] is clear), branch to $CA5EB3 (simply returns)
8D 0D                ; Remove all equipment from character $0D (Actor in stot 13)
92                   ; Pause for 30 units
3A                   ; Enable player to move while event commands execute
FE                   ; Return

$CFCF5E
-------
8D 0C                ; Remove all equipment from character $0C (Actor in stot 12)
E1                   ; Load CaseWord with characters who are collected (excludes Veldt-jumped Gau)
C0 AD 01 B3 5E 00    ; If ($1E80($1AD) [$1EB5, bit 5] is clear), branch to $CA5EB3 (simply returns)
DE                   ; Load CaseWord with the characters in the currently active party?
C0 AD 81 B3 5E 00    ; If ($1E80($1AD) [$1EB5, bit 5] is set), branch to $CA5EB3 (simply returns)
8D 0D                ; Remove all equipment from character $0D (Actor in stot 13)
92                   ; Pause for 30 units
3A                   ; Enable player to move while event commands execute
FE                   ; Return
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  • Lightning (10-11-2018)



Messages In This Thread
Functional Umaro Patch - by Gi Nattak - 02-02-2011, 10:08 PM
RE: Controllable Umaro IPS patch - by Angelo26 - 02-03-2011, 12:34 AM
RE: Controllable Umaro IPS patch - by Gi Nattak - 02-03-2011, 01:00 AM
RE: Controllable Umaro IPS patch - by Yuke311 - 02-07-2011, 02:39 PM
RE: Controllable Umaro IPS patch - by SSJ Rick - 02-07-2011, 05:13 PM
RE: Controllable Umaro IPS patch - by Gi Nattak - 02-20-2011, 03:09 PM
RE: Functional Umaro IPS patch - by kefkaroth - 03-24-2011, 10:07 PM
RE: Functional Umaro IPS patch - by Gi Nattak - 03-24-2011, 10:48 PM
RE: Functional Umaro IPS patch - by QuickFix - 03-25-2012, 10:00 PM
RE: Functional Umaro IPS patch - by Gi Nattak - 03-25-2012, 11:53 PM
RE: Functional Umaro IPS patch - by QuickFix - 03-26-2012, 01:07 PM
RE: Functional Umaro Patch - by Lightning - 10-09-2018, 03:53 AM
RE: Functional Umaro Patch - by madsiur - 10-09-2018, 10:23 AM
RE: Functional Umaro Patch - by PowerPanda - 10-09-2018, 11:14 AM
RE: Functional Umaro Patch - by madsiur - 10-10-2018, 01:25 PM
RE: Functional Umaro Patch - by PowerPanda - 10-10-2018, 03:57 PM
RE: Functional Umaro Patch - by Lightning - 10-10-2018, 04:24 PM
RE: Functional Umaro Patch - by PowerPanda - 10-10-2018, 06:13 PM
RE: Functional Umaro Patch - by Lightning - 10-10-2018, 06:37 PM
RE: Functional Umaro Patch - by madsiur - 10-10-2018, 10:42 PM
RE: Functional Umaro Patch - by PowerPanda - 10-10-2018, 11:09 PM
RE: Functional Umaro Patch - by madsiur - 10-11-2018, 09:47 AM
RE: Functional Umaro Patch - by PowerPanda - 10-11-2018, 11:15 AM
RE: Functional Umaro Patch - by madsiur - 10-11-2018, 11:31 AM
RE: Functional Umaro Patch - by Lightning - 10-11-2018, 12:50 PM

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