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Frame Job - Making Weapons show after a strike

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Seems like changing battle animations is gonna be a little over my head for a while.  Now that I'm nearing the end stage of my script project, I've been digging through FF6Tools, and I've been able to delete just a few of the event trigger tiles on the various maps to bypass some of the minor events in the game.  Things like Banon's tissue event and the like.  Super basic stuff, like that, has been eye-opening.

Just recently, I've been playing around with the "items" section of both FF6Tools and FF3usME, and that got me fixated on battle animations.  Particularly, the ones with any kind of pop-culture vibe to them...I'd like to see if I can remove them eventually.  Is the Jason Vorhees mask listed as a pointer anywhere around here?  I was assuming I could just clear out the color pallet for the mask.  Is something like that possible?  Or, would I need to go down a different rabbit hole?
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RE: Frame Job - Making Weapons show after a strike - by Joshua H. - 01-03-2023, 12:58 PM

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