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Antinomia: FF6
10-05-2020, 10:52 AM
Phew, gonna have to pause active development a bit and fully script out every dialogue addition I want to make until the end of the game, since I just realized I'm at risk of running out of dialogue space. I wasn't even thinking about it since the FF3usME dialogue expansion gives 65KB of new dialogue space which seemed more than sufficient, but it does NOT expand the pointer list, which only has space for about 240 new lines and I've already blown through half of those and I'm only at the Opera House. Plus the 67 lines of unused dialogue that I can repurpose gives me an upper limit of about 300 new lines total, so I need to make sure I've got space for the plot-necessary dialogue changes before I go about adding any more fluff scenes. I've also completely removed Siegfried from the game because his existence is utterly pointless and it gives me a boss entry, a field sprite, and about 10 more lines of dialogue I can do something else with, and every little bit helps.
(Though it's kind of a shame because as I was going through retranslating everything, upon reaching Siegfried's Japanese dialogue I realized that he either is or is a homage to Gilgamesh from FF5, just executed very haphazardly).
(Though it's kind of a shame because as I was going through retranslating everything, upon reaching Siegfried's Japanese dialogue I realized that he either is or is a homage to Gilgamesh from FF5, just executed very haphazardly).
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