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Celes DFFOO sprite sheet
10-13-2019, 06:17 PM
I always wondered how the old sprite artists are doing.
As for the sprite sheet, I like it, and it's a nice transition.
I don't mean to be harsh, because I know how tough the field KO sprites can be, especially since I don't consider myself good at those sprites, and trying to envision what's under Celes's cape is good on its own.
Unfortunately, the legs on the field KO sprite are kind of weird for me, especially when compared to the vanilla Celes sprites, but I guess sometimes, change is necessary.
This is a minor nitpick for me, but with FF3usME exporting images at 8bpp, changing the the images to 4bpp by decreasing the color depth can rearrange the palette order on its own, meaning it could be messed up when other sprites, particularly vanilla sprites, share that particular palette and vice versa. But seeing as more than 12 colors are being used, I guess I can't be too hard on this.
Overall, great job to you and Timbo. It's great to see old spriters shine once more.
As for the sprite sheet, I like it, and it's a nice transition.
I don't mean to be harsh, because I know how tough the field KO sprites can be, especially since I don't consider myself good at those sprites, and trying to envision what's under Celes's cape is good on its own.
Unfortunately, the legs on the field KO sprite are kind of weird for me, especially when compared to the vanilla Celes sprites, but I guess sometimes, change is necessary.
This is a minor nitpick for me, but with FF3usME exporting images at 8bpp, changing the the images to 4bpp by decreasing the color depth can rearrange the palette order on its own, meaning it could be messed up when other sprites, particularly vanilla sprites, share that particular palette and vice versa. But seeing as more than 12 colors are being used, I guess I can't be too hard on this.
Overall, great job to you and Timbo. It's great to see old spriters shine once more.
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