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ReCast FF3: War of the Magitek
10-04-2019, 02:33 AM
Update time.
So I got to the Floating Continent (or rather, to the IAF attack BEFORE the floating continent) and I hit a difficulty snag. While I was working on addressing it, I kinda got distracted with adding new features (such as HP Inversion Zombie), and now I've got to start my test file over from the beginning again to make sure I didn't mess up the difficulty curve (or blork the game somewhere).
My fix for the difficulty spike was a huge buff to two character commands, so I want to see how that plays out. Also, HP Inversion Zombie is a huge mechanical change and I need to make sure it didn't break anything. As far as commands go, they're all pretty overpowered at this point, but my reasoning is that it makes up for the low damage formula (and makes Moogle status more detrimental).
There are other things I'm eager to try with the hack (mainly event and map editing), but I want to make sure the battle component is up to par before I dabble in that (IE release a Version 2 first). That way, if I can't cut it with events I'll at least have something to show for all this effort.
So I got to the Floating Continent (or rather, to the IAF attack BEFORE the floating continent) and I hit a difficulty snag. While I was working on addressing it, I kinda got distracted with adding new features (such as HP Inversion Zombie), and now I've got to start my test file over from the beginning again to make sure I didn't mess up the difficulty curve (or blork the game somewhere).
My fix for the difficulty spike was a huge buff to two character commands, so I want to see how that plays out. Also, HP Inversion Zombie is a huge mechanical change and I need to make sure it didn't break anything. As far as commands go, they're all pretty overpowered at this point, but my reasoning is that it makes up for the low damage formula (and makes Moogle status more detrimental).
There are other things I'm eager to try with the hack (mainly event and map editing), but I want to make sure the battle component is up to par before I dabble in that (IE release a Version 2 first). That way, if I can't cut it with events I'll at least have something to show for all this effort.
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