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Dissidia Sedecim - A recreation of FF6's combat engine

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Here's a progress report, which I should do more of, sorry guys I forget about this thread sometimes.


So yeah, I'm recruiting. Anybody who can code (project's done on GameMaker Studio 2) and do art is welcome. In fact, anybody who wants to help at all is welcome. Some stuff that's really needed can be done by just about anyone, such as:
  • Playtesting
  • Assembling sprite sheets
  • Doing research
  • Coming up with ideas and suggestions.

To help out you can come to the project's Discord server, check the project's wiki, and even the Trello board to get an idea of where we're headed.


Our goal (I got tssf and CtrlxZ helping me out with music and art respectively) right now is to produce a demo that has dungeon exploration, menus, character customization. It'll feature FF1 Warrior of Light, Terra, Cloud, Squall and Noctis doing the opening mission from FF7. But there's plenty of work ahead before we can get that done. Currently I'm working on Squall, got him close to done, here's some stuff:


Renzokuken:
https://twitter.com/tiemff/status/1178446049364578319

The Junction Menu:
https://twitter.com/tiemff/status/1180253468143034368

A brief overview video (it features an old version of Renzokuken, it's now been replaced by the one shown above):
https://twitter.com/tiemff/status/1168988336972816385


So, if you're interested in helping out, swing by the Discord server, any help is VERY welcome: https://discord.gg/EjvF6fz
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  • C-Dude (10-09-2019), madsiur (10-11-2019)



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RE: Dissidia Sedecim - A recreation of FF6's combat engine - by Lefe - 10-09-2019, 03:59 PM

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