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C. V. Reynolds Bug-Fix Compilation and Script Fix
08-03-2022, 01:19 AM
(This post was last modified: 08-03-2022, 01:23 AM by SilentEnigma.)
Nice fixes @DrakeyC.
FYI, not sure if this has been noticed with the Imperial Camp fix --
Using CC/FE1B - CC/FE1D for the new data makes FF3usME think that the field dialog script pointers have been hand-edited, so the dialog editor will not open.
Putting the new data anywhere CC/FE1E and beyond would keep the dialog editor accessible (notwithstanding other patch conflicts). Also, the farther you move the data away from the pointer table, the more captions can be added to the dialog script before conflicting.
And just like ZozoJump / Duncan Stay Put / Precious Jewels, the patch will need to be re-applied after making any dialog edits with FF3usME.
FYI, not sure if this has been noticed with the Imperial Camp fix --
Using CC/FE1B - CC/FE1D for the new data makes FF3usME think that the field dialog script pointers have been hand-edited, so the dialog editor will not open.
Putting the new data anywhere CC/FE1E and beyond would keep the dialog editor accessible (notwithstanding other patch conflicts). Also, the farther you move the data away from the pointer table, the more captions can be added to the dialog script before conflicting.
And just like ZozoJump / Duncan Stay Put / Precious Jewels, the patch will need to be re-applied after making any dialog edits with FF3usME.
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