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C. V. Reynolds Bug-Fix Compilation and Script Fix

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(01-18-2020, 03:35 AM)CVReynolds Wrote: Splitting the bug-fix patch into several patches to give more options! (I've worked on this a little, but I still need to work out how many categories I need)

Thanks to everyone for the support. :3 I honestly cried because I was so touched. I'm far from used to such kind treatment on the internet. You're all so kind to me.

The most problematic component of compatibility is event bug fixes (changes to the map or character actions), as they typically do not play well with other event changes unless meticulously and manually applied.
With that in mind, you might want to break your compilation into three patches: Gameplay Bugs (mostly Banks C0-C3), Event and Map Bugs (mostly Banks C4-CE and D9-EC), and Script Bugs.
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Messages In This Thread
RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - by C-Dude - 01-26-2020, 02:08 PM
RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - by REDTITAN - 10-06-2021, 11:12 PM

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