Users browsing this thread: 1 Guest(s)
C. V. Reynolds Bug-Fix Compilation and Script Fix

#16
Posts: 2,549
Threads: 98
Thanks Received: 147
Thanks Given: 158
Joined: Aug 2009
Reputation: 52
Status
Nattak\'d
According to a patch conflict checker tool, there are quite a few conflicts that would undoubtedly break the game at some point or another. Checking the basic patches from both, there are 39 conflicts throughout the ROM. You'd probably have to revert them all to either one hack or the other and then hope for the best. It'd definitely help to know what exactly each conflict/address is, but it'd be pretty tedious detective work trying to hunt down each individual patch used and/or whatever work has been done, in order to safely change it or remove it.

Can see the patch_conflict.txt here if you'd like:
https://www.mediafire.com/file/h4stx5die...t.txt/file

I tried playing with both patches applied, and while it surprisingly made it through the first battle, it restarted the game on I think the 3rd battle in Narsh beginning, so some work would indeed be needed.


We are born, live, die and then do the same thing over again.
Quote  



Messages In This Thread
RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - by Gi Nattak - 08-26-2019, 03:31 PM
RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - by REDTITAN - 10-06-2021, 11:12 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite