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Excluding Weapons from Use With Genji Glove

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Warrax, thank you for testing it out. I had forgotten to update the byte counts on several of BEQs in my documentation. So the hex was wrong, but as far as I could tell, the asm was correct. I have updated the code on that post.

Note that this is far from done. I'm working on the logic of the Optimum command, trying to get it to all fit in line (probably not possible, but I'm trying). The "re-equip during combat" is not well-documented in the disassemblies, and remains a mystery to me. I estimate I still have a minimum of 2 weeks on this.


Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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RE: Excluding Weapons from Use With Genji Glove - by PowerPanda - 08-25-2018, 09:40 PM

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