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FFVI: Divergent Paths
(07-16-2021, 12:40 PM)TBranford Wrote: Hello everyone,The scrambled flight map might be something in the Mode 7 loading or decompressing incorrectly, and it looks like you overwrote either the falcon graphics pointers or the graphics themselves. These things are all stored in the $EE bank, so perhaps you mistook a block of something as freespace when it wasn't?
Finally I reached in WoR, but I think I did too many changes... lol
Sometimes occurs graphical glitches in the overworld map and the Falcon Sprite is glitched. Few nightmare fuel pics : <Redacted>
A World in Ruin... Literally! Saving and reseting fix the graphical bugs (minus Falcon, Falcon always looks like this, I don't know what happened here).
Depending of the emulator the game sometimes freezes (I'm using a PS Vita to play), but overall it's not a total bummer because I'm really happy about all the game changes I did (new portraits, changed some enemies to recurring ff monsters, changed espers to better sprites and/or changed to more popular ones). Unfortunately even with the expanded rom I cannot use a full dialog (NPCs with names) archive because the World of Ruin map gets all glitched /pink/crushed palletes (only happens in WoR).
Code:
Decompression Pointers
EE/74D3: AF51B2EE LDA $EEB251 (Pointer to Falcon graphics, low byte)
EE/74D7: 85D2 STA $D2 (Set source for decompression, low byte)
EE/74D9: AF52B2EE LDA $EEB252 (Pointer to Falcon graphics, middle byte)
EE/74DD: 85D3 STA $D3 (Set source for decompression, middle byte)
EE/74DF: AF53B2EE LDA $EEB253 (Pointer to Falcon graphics, high byte)
EE/74E3: 85D4 STA $D4 (Set source for decompression, high byte)
...
Falcon GFX Pointers
EE/5802: F011 (Smallest Falcon sprite)
EE/5804: 1D12 (Small Falcon sprite)
EE/5806: 5612 (Normal Falcon sprite 1)
EE/5808: 9312 (Large Falcon sprite)
EE/580A: EC12 (Normal Falcon sprite 2)
...
Falcon GFX Data
Smallest Falcon sprite (7E/A7C0)
EE/6A06: 0BFAF0F91202F0FA120AF0FB1212F0FC12FAF8FD1202
F8FE120AF8FF1212F8AE120200BC120A00BD121200BE12
Small Falcon sprite (7E/A7ED)
EE/6A33: 0EF6EFE512FEEFE61206EFE7120EEFE81216EFE912F6F7EA12FEF7
EB1206F7EC120EF7ED1216F7EE12FEFFEF1206FFF6120EFFF71216FFF812
Normal Falcon sprite 1 (7E/A826)
EE/6A6C: 0FF4EAD612FCEAD71204EAD8120CEAD91214EADA12F4F2DB12FC
F2DC1204F2DD120CF2DE1214F2DF12F4FAE012FCFAE11204FAE2120CFAE31214FAE412
Large Falcon sprite (7E/A863)
EE/6AA9: 16F6E8C012FEE8C11206E8C2120EE8C31216E8C412EEF0C512F6F0C612FEF0C
71206F0C8120EF0C91216F0CA12EEF8CB12F6F8CC12FEF8CD1206F8CE120EF8CF1216F8D012
F600D112FE00D2120600D3120E00D4121600D512
Normal Falcon sprite 2 (7E/A8BC)
EE/6B02: 0FF4EAD612FCEAD71204EAD8120CEAD91214EADA12F4F2
DB12FCF2DC1204F2DD120CF2DE1214F2AF12F4FAE012FCFAE11204FAE2120CFAE31214FABF12
Those portraits are pretty cool. I tried something like that, but they didn't turn out nearly that nice.
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