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FFVI: Divergent Paths
Yeah, the choices you made plot wise make complete sense. In my script build I’ve only taken a few liberties with the original dialog. The meta of the plot is rather grand in its scope and extremely mature in its intent. Unfortunately Papa Nintendo got its hands on it and forced the script to be written for preteens and younger children. The writing itself is UBER busted. The lack of space shouldn’t be a problem after I expand the rom, correct? I only ask, because I’ve injected a Snow White & 7 Dwarves motif in the South Figaro arch. And, it works brilliantly. It plays right into Celes’ introduction in a manner that’s both effortless and creative. It all started by simply naming the two guards who’re torturing her: Bashful and Sleepy. Everything else took on a life of its own after that. If you remember, Celes’ training hides a woman with a spirit pure as snow... I’ve even deepened the Star Wars motif that her and Locke exchange when they first meet - it’s been fun. I’m rather close to completing the first draft...maybe another week or two? I won’t race the project, but I’d rather not have it be closeted either. We’ll get ya that fan-script treatment, Panda, just you wait.
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