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FFVI: Divergent Paths
05-19-2021, 01:28 PM
(This post was last modified: 05-19-2021, 01:31 PM by PowerPanda.)
Beta Version 0.99.3 released. It is attached to the first post.
Fixes:
*For save files prior to meeting Edgar for the first time, Tools will not break until you clear the Doma Military Camp.
*Drill, Auto Crossbow, Debilitator, and Air Anchor will no longer crash the game. I had gotten their bytes shuffled around.
*Ghosts on the Phantom Train now correctly sell the Bio Blaster, and not Flash.
*If you try to Optimize with Bracers equipped and only 1 dual-wield weapon in your inventory, you will get that as your first weapon, even if a non-dual-wield weapon is technically better. This was the solution to the bug found where in that sitaution, the weapon would not get added back to your inventory. In reality, this will only ever affect the first couple of hours of the game.
*Fixed about 10 typos that people have reported.
*I'm trying one more attempted fix for the Mog Sprite Glitch. In the original game, Mog is written to slot A during the moogle battle, and slot D during "Choose A Scenario". I had previously made both of these instances slot A, since I need Leo to be named during the scenarios. I have now switched the Moogle Battle to Slot D, in hopes that will clear up any issues. I'm still mystified by this glitch.
I have looked into other reported isues--NPCs not appearing, the characters getting stuck on certain tiles, etc, and have not been able to reproduce them. Make sure that when you're applying these patches, you always apply to a clean rom. That should take care of most of the issues.
Fixes:
*For save files prior to meeting Edgar for the first time, Tools will not break until you clear the Doma Military Camp.
*Drill, Auto Crossbow, Debilitator, and Air Anchor will no longer crash the game. I had gotten their bytes shuffled around.
*Ghosts on the Phantom Train now correctly sell the Bio Blaster, and not Flash.
*If you try to Optimize with Bracers equipped and only 1 dual-wield weapon in your inventory, you will get that as your first weapon, even if a non-dual-wield weapon is technically better. This was the solution to the bug found where in that sitaution, the weapon would not get added back to your inventory. In reality, this will only ever affect the first couple of hours of the game.
*Fixed about 10 typos that people have reported.
*I'm trying one more attempted fix for the Mog Sprite Glitch. In the original game, Mog is written to slot A during the moogle battle, and slot D during "Choose A Scenario". I had previously made both of these instances slot A, since I need Leo to be named during the scenarios. I have now switched the Moogle Battle to Slot D, in hopes that will clear up any issues. I'm still mystified by this glitch.
I have looked into other reported isues--NPCs not appearing, the characters getting stuck on certain tiles, etc, and have not been able to reproduce them. Make sure that when you're applying these patches, you always apply to a clean rom. That should take care of most of the issues.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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