Users browsing this thread: 2 Guest(s)
FFVI: Divergent Paths
03-11-2021, 02:39 PM
(03-11-2021, 12:07 PM)ranatalus Wrote: I love this idea so much! Even if they aren't much more than esper re-hashes (like Ifrit v. Kefka in Thamasa) it's still a cool concept. I'm guessing that it'll be a pretty severe difficulty ramp to make it worthwhile. My only concern is that a fight entirely against espers with Leo acting autonomously could go very badly if he just refuses to Runic.
When a character fights autonomously, they actually follow a script. I'm thinking of giving Leo a basic script that says 2/3 chance of Runic, 1/3 chance of Fight, and then giving him a Rune Blade for MP Critical hits and a Black Belt for counterattacks. Remember that Celes can Jump in Divergent Paths, and if you did your job right when you stormed the Magitek factory, she has a few healing spells. The Espers, in turn, will choose between 2 spells and attack, then repeat. It seems simplistic, but a combination like that can still lead to a surprisingly satisfying gameplay loop.
The Espers will definitely be recolors, and I'm tossing around going a "4 Fiends" route, as a callback to earlier Final Fantasy games. If I go the FF1 route,then I can use:
Kraken - Recolored Ultros Sprite
Marilith - Recolored Ogor Sprite
Lich - Recolored Hidon Sprite
Timamat - Czar Dragon Sprite
I may choose to do original names though, with a Fire/Ice/Bolt/Bio schema. I've been looking for places to add in another Moogle Charm and Moogle Lure, so this is perfect. I'll just need to figure out 2 other relics to drop. If you have suggestions, please give them.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
« Next Oldest | Next Newest »
Users browsing this thread: 2 Guest(s)