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FFVI: Divergent Paths
02-21-2021, 06:02 PM
(This post was last modified: 02-22-2021, 04:32 PM by PowerPanda.)
Version 0.83 is released! Please download from the first post.
Major changes
* The Ancient Castle sequence is fully completed.
* It is now possible to obtain the Illumina from Banon's grave when somoene in your party has the Paladin Shield equipped.
Bugfixes
*Gau is optimized after he gets Fight
*Removed the starting Blizzard Orb from Umaro
*Exiting and re-entering the Ancient Castle no longer resets the Blue Dragon and the Diary
EDIT: There is a disclaimer in the text file that I should probably call out here. When you get the Illumina from Banon's grave, the Sword will re-appear on top of the grave if you exit Thamasa and re-enter. This is not a bug, but a way to ensure compatibility with v0.8 and v0.81 save files. When Beta Version 0.9 is released, I will include an event, accessible on the Falcon, that sets some additional memory bits to correct your save file. However, I want to wait until all of the new NPCs are in place before I make those corrections.
Version 0.83 will be the last of the small updates. I hadn't intended to do the Ancient Castle sequence before v0.9, but since I was working on it alongside the bugfixes, it just worked out that way. Here is a roadmap of releases from here on out:
BETA VERSION 0.9
* Story finished through the ending cutscenes.
* Recruitable NPCs on the Falcon (minus Duncan)
* The 16th character, fully playable.
Initial 1.0 release
* Additional functionality on weapons and equipment (ie - throwing stars will do piercing damage, brush will be required for Sketch, all spears double damange on jump, and some weapons will not be compatible with the Bracers)
* Duncan on the NPC, letting players switch out their commands without having a relic equipped. (this will be cut if I run out of unused dialogs or event space)
* Leviathan's animation and attack description
* Safe 2 and Shell 2 will have better animations
* POSSIBLY New dialog font and a port of the script from ROSE or TWUE Editions
* POSSIBLY the insertion of William Kage's theme for Leo, "Shock and Awe" (https://www.youtube.com/watch?v=bpyE_WFz18M). This would be inserted into 2 places in the game: the scene landing on the shores of Thamasa, and when you recruit Leo in the World of Ruin. Note, I would love to have help on this from someone who loves to do music hacking.
Major changes
* The Ancient Castle sequence is fully completed.
* It is now possible to obtain the Illumina from Banon's grave when somoene in your party has the Paladin Shield equipped.
Bugfixes
*Gau is optimized after he gets Fight
*Removed the starting Blizzard Orb from Umaro
*Exiting and re-entering the Ancient Castle no longer resets the Blue Dragon and the Diary
EDIT: There is a disclaimer in the text file that I should probably call out here. When you get the Illumina from Banon's grave, the Sword will re-appear on top of the grave if you exit Thamasa and re-enter. This is not a bug, but a way to ensure compatibility with v0.8 and v0.81 save files. When Beta Version 0.9 is released, I will include an event, accessible on the Falcon, that sets some additional memory bits to correct your save file. However, I want to wait until all of the new NPCs are in place before I make those corrections.
Version 0.83 will be the last of the small updates. I hadn't intended to do the Ancient Castle sequence before v0.9, but since I was working on it alongside the bugfixes, it just worked out that way. Here is a roadmap of releases from here on out:
BETA VERSION 0.9
* Story finished through the ending cutscenes.
* Recruitable NPCs on the Falcon (minus Duncan)
* The 16th character, fully playable.
Initial 1.0 release
* Additional functionality on weapons and equipment (ie - throwing stars will do piercing damage, brush will be required for Sketch, all spears double damange on jump, and some weapons will not be compatible with the Bracers)
* Duncan on the NPC, letting players switch out their commands without having a relic equipped. (this will be cut if I run out of unused dialogs or event space)
* Leviathan's animation and attack description
* Safe 2 and Shell 2 will have better animations
* POSSIBLY New dialog font and a port of the script from ROSE or TWUE Editions
* POSSIBLY the insertion of William Kage's theme for Leo, "Shock and Awe" (https://www.youtube.com/watch?v=bpyE_WFz18M). This would be inserted into 2 places in the game: the scene landing on the shores of Thamasa, and when you recruit Leo in the World of Ruin. Note, I would love to have help on this from someone who loves to do music hacking.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
The following 3 users say Thank You to PowerPanda for this post:
• madsiur (02-22-2021), ranatalus (02-22-2021), SSJ Rick (02-22-2021)
• madsiur (02-22-2021), ranatalus (02-22-2021), SSJ Rick (02-22-2021)
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