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FFVI: Divergent Paths
04-14-2020, 03:14 PM
Thanks, General_Leo. I should probably post an update here. Progress has been slow going, as real life has consistently gotten in the way. Also, because of changes I made to the MMMMMagic patch, my save files got messed up, and I knew I needed to start over in order to make any progress. A few days ago, I got the itch to get back to it, and started up a new save file. I made a handful of minor fixes, but the 2 major changes have been
1. Implementing the Moogle Charm/Moogle Lure in the training school at the beginning of the game. As detailed in another thread, the Charm drops random encounters to 0%, the Lure increases by 50%, and the combination of both decreases by 50%.
2. Moving the "party HQ" from Narshe to Figaro Castle during the portion of the game where you are searching for Terra and trying to get into the Empire. I have a different thread about this.
Next step is playing all the way through the World of Balance, to ensure everything is as I want it. Then I get to start adding new content to the WoR.
1. Implementing the Moogle Charm/Moogle Lure in the training school at the beginning of the game. As detailed in another thread, the Charm drops random encounters to 0%, the Lure increases by 50%, and the combination of both decreases by 50%.
2. Moving the "party HQ" from Narshe to Figaro Castle during the portion of the game where you are searching for Terra and trying to get into the Empire. I have a different thread about this.
Next step is playing all the way through the World of Balance, to ensure everything is as I want it. Then I get to start adding new content to the WoR.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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