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FFVI: Divergent Paths
11-25-2017, 07:47 PM
(This post was last modified: 11-25-2017, 10:08 PM by PowerPanda.)
Thanks to GrayShadows, I now have an expansion to LeetSkeetcher's "No X in Fight" that also applies to Jump/X-Jump. It works great.
I've finished event editing through Banon's death, and have confirmed that Leo shows up correctly in the party screen (This was a bug in General Leo Edition).
I'm also considering doing a command edit. Since "Leap" is no longer being used, I'm looking into changing that into "Morph" (short for Metamorph. I'd rename Terra's ability to "Trance"). This ability would act like the Ragnarok summon, but would have a lower hit percentage. To implement it, I'd simply build it as a normal spell and call it using the same style code as Shock (which calls Megahit). If anyone has some pointers on Command Editing, let me know. My previous attempt failed miserably.
I've finished event editing through Banon's death, and have confirmed that Leo shows up correctly in the party screen (This was a bug in General Leo Edition).
I'm also considering doing a command edit. Since "Leap" is no longer being used, I'm looking into changing that into "Morph" (short for Metamorph. I'd rename Terra's ability to "Trance"). This ability would act like the Ragnarok summon, but would have a lower hit percentage. To implement it, I'd simply build it as a normal spell and call it using the same style code as Shock (which calls Megahit). If anyone has some pointers on Command Editing, let me know. My previous attempt failed miserably.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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