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Help needed, Opera scene in 50Hz
04-19-2017, 03:37 AM
I'm almost finished fixing an old Swedish translation of FF6, I have you guys to thank for a lot!
I would love to have the game running in 50Hz, to accomplish this I'm using d4s old patch, romhacking FF6 PAL-fix
It works just fine until you get to the famous Opera scene where it all breaks down.
The main problem is that the F9 01 command at CA/BB2B doesn't work, it is supposed to pause event execution until the song has passed a specific point.
Here is the script (Can't seem to find the correct page on datacrystal, this is from the event disassembly)
Is it at all possible to fix this? Any suggestions are dearly appreciated!
I would love to have the game running in 50Hz, to accomplish this I'm using d4s old patch, romhacking FF6 PAL-fix
It works just fine until you get to the famous Opera scene where it all breaks down.
The main problem is that the F9 01 command at CA/BB2B doesn't work, it is supposed to pause event execution until the song has passed a specific point.
Here is the script (Can't seem to find the correct page on datacrystal, this is from the event disassembly)
Code:
CA/BB20: 31 Begin action queue for character (Party Character 0), 6 bytes long
CA/BB22: C1 Set vehicle/entity's event speed to slow
CA/BB23: 82 Move vehicle/entity down 1 tile
CA/BB24: E0 Pause for 4 * 48 (192) frames
CA/BB26: 82 Move vehicle/entity down 1 tile
CA/BB27: FF End queue
CA/BB28: 4B Display dialogue message B9, wait for button press (Show text only)
The next line is…?
^(Oh my hero…)
^(Alas, Draco…)
CA/BB2B: F9 Pause execution until the music passes through predetermined point
CA/BB2D: B6 Indexed branch based on prior dialogue selection [$CABB3D, $CABB35]
CA/BB34: FE Return
Is it at all possible to fix this? Any suggestions are dearly appreciated!
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