Poll: Which of these features should be prioritized?
This poll is closed.
Custom AI commands recognition and labeling 30.43% 14 30.43%
3rd Dialogue bank (or half bank) 10.87% 5 10.87%
Expansions ExHiROM support 10.87% 5 10.87%
Ability to modify datas starting offset and number of entries 19.57% 9 19.57%
Ability to edit Setzer Slots 17.39% 8 17.39%
Rare items expansion 10.87% 5 10.87%
Total 46 vote(s) 100%
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FF3usME new features poll

#21
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Configurable files for start/end/width of data would be awesome, and obviously very prone to crashing due to the whims of code changes. That could be somewhat overcome by making the code do indirect loads for all the affected data, and the editor could write to the indirect location. The ability to add in your own definitions for the AI scripts would be really awesome, although beyond what I'd consider as a pure application for an editor.

As for pure editor application, there's not a lot left to do. We do know where the animation strings are located (and the pointers can be edited, though not the scripts themselves). I'd really like to see that added.

I think the dance-learned-by-background info hasn't been included yet, which would be a simple one to add. The other battle text could be an easy edit. Decoding unknown bits is always important.
An expansion that moves the dialogue (allowing events to take 4 full banks) would be useful.
Some single-byte code hacks, for instance "What level Terra Starts On" or "Which Character Index to Use for Learning Blitzes" would find a lot of fans, although I'm not a fan of hardcoding, which that would only aggravate.

I also suspect that expanding monsters to 512 would be as simple as adding 128 new entries to each relevant table (Monster Data, AI scripts, monster graphics, steal/drop table, names, special attack names). I have no idea how hard it would be to detect that such a thing had been done and to let monster formations deal with it, but that would be cool nonetheless.


I appreciate the prayers and good wishes. Those who don't know, I was diagnosed with stage 4 melanoma in 2019, and I have done well with the treatment, but eventually treatments stop working and you change.  I recently had a seizure at work, now I am healing but not able to work or really do much at all. The focus is just to get better. Again, thanks for the support and if I can help you I will.  I've forgotten more about this game than most people should ever learn, lol.
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Messages In This Thread
FF3usME new features poll - by madsiur - 01-07-2017, 06:14 PM
RE: FF3usME new features poll - by assassin - 01-07-2017, 08:07 PM
RE: FF3usME new features poll - by BTB - 01-07-2017, 10:23 PM
RE: FF3usME new features poll - by Tenkarider - 01-07-2017, 10:54 PM
RE: FF3usME new features poll - by assassin - 01-07-2017, 11:02 PM
RE: FF3usME new features poll - by BTB - 01-08-2017, 02:01 AM
RE: FF3usME new features poll - by seibaby - 01-08-2017, 02:20 AM
RE: FF3usME new features poll - by Synchysi - 01-28-2017, 05:21 PM
RE: FF3usME new features poll - by assassin - 01-08-2017, 02:59 AM
RE: FF3usME new features poll - by madsiur - 01-08-2017, 08:18 PM
RE: FF3usME new features poll - by Odbarc - 01-08-2017, 04:04 AM
RE: FF3usME new features poll - by B-Run - 01-08-2017, 09:14 AM
RE: FF3usME new features poll - by Mac68 3000 - 01-09-2017, 01:51 AM
RE: FF3usME new features poll - by DrakeyC - 01-09-2017, 11:06 PM
RE: FF3usME new features poll - by Odbarc - 01-10-2017, 08:09 PM
RE: FF3usME new features poll - by Warrax - 01-27-2017, 08:21 PM
RE: FF3usME new features poll - by BTB - 01-27-2017, 09:44 PM
RE: FF3usME new features poll - by seibaby - 01-28-2017, 12:38 PM
RE: FF3usME new features poll - by madsiur - 01-28-2017, 10:54 PM
RE: FF3usME new features poll - by BTB - 01-29-2017, 12:42 AM
RE: FF3usME new features poll - by Imzogelmo - 01-30-2017, 01:23 AM
RE: FF3usME new features poll - by madsiur - 01-30-2017, 09:43 PM
RE: FF3usME new features poll - by BTB - 01-31-2017, 02:50 AM
RE: FF3usME new features poll - by madsiur - 01-31-2017, 10:46 AM
RE: FF3usME new features poll - by BTB - 02-09-2017, 11:37 AM
RE: FF3usME new features poll - by seibaby - 02-09-2017, 03:14 PM
RE: FF3usME new features poll - by BTB - 02-10-2017, 04:09 AM
RE: FF3usME new features poll - by seibaby - 02-10-2017, 11:58 AM
RE: FF3usME new features poll - by B-Run - 02-14-2017, 08:28 AM
RE: FF3usME new features poll - by Gi Nattak - 02-14-2017, 03:40 PM
RE: FF3usME new features poll - by BTB - 02-14-2017, 04:05 PM
RE: FF3usME new features poll - by Gi Nattak - 02-14-2017, 04:24 PM
RE: FF3usME new features poll - by JCE3000GT - 05-15-2017, 09:57 AM
RE: FF3usME new features poll - by madsiur - 05-15-2017, 04:39 PM
RE: FF3usME new features poll - by JCE3000GT - 05-15-2017, 05:24 PM
RE: FF3usME new features poll - by DrakeyC - 05-25-2017, 02:17 PM
RE: FF3usME new features poll - by madsiur - 05-25-2017, 02:24 PM
RE: FF3usME new features poll - by DrakeyC - 05-25-2017, 02:29 PM
RE: FF3usME new features poll - by DrakeyC - 05-30-2017, 10:32 AM
RE: FF3usME new features poll - by assassin - 05-30-2017, 11:29 AM

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