Poll: Which of these features should be prioritized? This poll is closed. |
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Custom AI commands recognition and labeling | 14 | 30.43% | |
3rd Dialogue bank (or half bank) | 5 | 10.87% | |
Expansions ExHiROM support | 5 | 10.87% | |
Ability to modify datas starting offset and number of entries | 9 | 19.57% | |
Ability to edit Setzer Slots | 8 | 17.39% | |
Rare items expansion | 5 | 10.87% | |
Total | 46 vote(s) | 100% |
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FF3usME new features poll
01-07-2017, 11:02 PM
(This post was last modified: 01-07-2017, 11:27 PM by assassin.
Edit Reason: added issues with other symbols
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Quote:The description for the "Suplex" byte is incorrect. It states that it does half damage to only a single target, but this is actually the result of its improper targeting flags. The Suplex byte actually causes the attack to respect the "can't be Suplexed" flag.
well, there are two special effect functions for Suplex, which starts off as a multi-target attack:
- the first randomly picks one target from the initial targets list (favoring a Suplexable monster).
- the second causes a Miss of a target with "Can't be Suplexed" set.
so while you're right about the improper flag ("No Split Damage" should be set), the special effect does tie into the damage halving.
Quote:The ability to edit Setzer's slots will come with a drawback in that changing the placement will affect the ability to prevent Joker Doom via the formation flags. Would recommend combining with an unrigging patch.
good point.. editing the "7"'s rigging probability (at C1/7EE1 in FF3us 1.0) to have none of bits 2-5 set would pose a problem. conversely, the anti-777 measure could thwart other symbols if they were given any of these bits set. so yep, it would need an unrigging patch, or the ability to edit the ASM operand at C1/7F2C so it can be coordinated with probability data edits. (the latter way could be paired with error-checking by the program, or simply a text explanation underneath the data fields. and it'd need to let the user control all the bits in a byte as opposed to having some slider control.)
however, i don't think symbol placement on the reels matters when rigging against you (which includes the formation 7-7-7 prevention), as the game will spin the 3rd reel until a mismatch. now, placement could mess with the more subtle rigging in your *favor*, because that only spins 4 extra positions to find a match.
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