Poll: Which of these features should be prioritized? This poll is closed. |
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Custom AI commands recognition and labeling | 14 | 30.43% | |
3rd Dialogue bank (or half bank) | 5 | 10.87% | |
Expansions ExHiROM support | 5 | 10.87% | |
Ability to modify datas starting offset and number of entries | 9 | 19.57% | |
Ability to edit Setzer Slots | 8 | 17.39% | |
Rare items expansion | 5 | 10.87% | |
Total | 46 vote(s) | 100% |
* You voted for this item. | Show Results |
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FF3usME new features poll
he needs to work through the list in this topic:
http://mnrogar.slickproductions.org/phpB...?f=3&t=687
before adding a stitch of anything else.
that said, if i had to pick one thing from your list, it'd be "Ability to edit Setzer Slots", because that actually falls within the traditional purview of an editor. also, the data for the symbols per reel and rigging probabilities are well-known.
the others may be useful, but seem to fall under expansion and/or "catalog and account for what JoeBlowX and RandomClownY did". now, i have nothing against JoeBlows and RandomClowns -- they can be decent people and quite skilled hackers -- but there are far more of them than there are LordJs.
i'd make "Ability to modify datas starting offset and number of entries" a runner-up to Slots. while it's also outside classical editor duties, the difference versus other choices is that LordJ is making his program more robust once, but leaving the parameters up to the user. so he's not constantly having to adjust. this sort of flexibility has proven popular in modules for Nightmare, a program often used when there're no dedicated editors written for a game.
"Rare Item expansion" (within the 32 quantity supported by SRAM) would be my third. note that FF3us would require easy .asm editing to have the quantity for >= 20 items displayed correctly:
http://mnrogar.slickproductions.org/phpB...6990#p6990
(while being able to show the names of 21+ items in FF3us would require harder .asm hacking.)
http://mnrogar.slickproductions.org/phpB...?f=3&t=687
before adding a stitch of anything else.
that said, if i had to pick one thing from your list, it'd be "Ability to edit Setzer Slots", because that actually falls within the traditional purview of an editor. also, the data for the symbols per reel and rigging probabilities are well-known.
the others may be useful, but seem to fall under expansion and/or "catalog and account for what JoeBlowX and RandomClownY did". now, i have nothing against JoeBlows and RandomClowns -- they can be decent people and quite skilled hackers -- but there are far more of them than there are LordJs.
i'd make "Ability to modify datas starting offset and number of entries" a runner-up to Slots. while it's also outside classical editor duties, the difference versus other choices is that LordJ is making his program more robust once, but leaving the parameters up to the user. so he's not constantly having to adjust. this sort of flexibility has proven popular in modules for Nightmare, a program often used when there're no dedicated editors written for a game.
"Rare Item expansion" (within the 32 quantity supported by SRAM) would be my third. note that FF3us would require easy .asm editing to have the quantity for >= 20 items displayed correctly:
http://mnrogar.slickproductions.org/phpB...6990#p6990
(while being able to show the names of 21+ items in FF3us would require harder .asm hacking.)
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