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MMMMMagic 2.0
04-19-2020, 06:39 PM
I'll be looking into this by myself, but in the event that B-Run sees this and knows the answer offhand....
I would like to add a natural magic list for Relm, and I'd like to have a "starting set" of magic for a new character, Kappa, since Kappa isn't gained until the same point in the story where you can gain Gogo and Umaro. I have checked GrayShadow's patch, but it is completely incompatible with MMMMMagic. How would I modify this patch to add another natural magic list?
I would like to add a natural magic list for Relm, and I'd like to have a "starting set" of magic for a new character, Kappa, since Kappa isn't gained until the same point in the story where you can gain Gogo and Umaro. I have checked GrayShadow's patch, but it is completely incompatible with MMMMMagic. How would I modify this patch to add another natural magic list?
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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