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FF6Tools - Browser-Based ROM Editor
01-19-2019, 11:17 AM
(01-18-2019, 11:47 PM)Everything Wrote: I tried to eliminate hexadecimal from the editor as much as possible, but maybe it would be nice to add a toggle to show everything in hex? I imagine it would be useful when cross-referencing with other tools and docs (which are mostly in hex).
Yeah that's why I came up with the suggestions, I have to open FF6LE/ZoneDoctor at the same time for referencing maps ID, Y X locations and tile solidity.
(01-18-2019, 11:47 PM)Everything Wrote: I'll add the cursor coordinates to the top bar next to the zoom control. That's a good idea and it should be pretty easy to do. I can make trigger coordinates visible in the properties list too. I'd also like to add a more user-friendly control for choosing the destination tile for entrance/exit triggers (and similar objects). It will be a little preview of the destination map in the right-hand pane and it will be draggable so you can move the destination tile.
I also want to add a little dropdown next to the layer toggle buttons that has a few different mask overlays (passability, layer priority, etc.). This will be especially helpful for FF1 and FF4 where the tile properties determine where random battles are enabled, and where map exits are located.
Awesome! thanks a lot.
(01-18-2019, 11:47 PM)Everything Wrote: EDIT: I think I figured out why the WoR graphics can be corrupted after expanding a ROM with FF3usME. For some reason, after making certain changes with FF3usME the WoR graphics and tile layout get swapped. I have no idea why, but Lord J must have had a good reason for doing that. If you want to open such a ROM with FF6Tools, make the following changes to your definition file (.json):
I tested this out on an expanded ROM and it worked.
- Search for "worldGraphics2" and change its "range" to "0xEF7D07-0xEF9D17"
- Search for "worldLayout2" and change its "range" to "0xEF4A46-0xEF7D07"
I did some quick tests and it didn't work for me, I'll have some free time in the next few days so I can test correctly, will report back.
(01-18-2019, 11:47 PM)Everything Wrote: I've been working on adding more support for FF5. The event editor is now live and I'm making good progress on the battle editor. Here's a preview.
https://i.imgur.com/L8l2Exe.png
https://i.imgur.com/nuPSyrA.png
https://i.imgur.com/uceoJvx.png
Definitely a welcome addition, this might be enough for me to start messing with FF5 and mod it to my own tastes, thank you for continually working on FF6Tools, you're doing God's work
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