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Introduction Thread
11-10-2010, 11:04 AM
Wow I never saw this thread but my names Justin shows and I I've always just loved ff6! I've played llg's. low level natural magic no item games. and a bunch more! After I FINALLY decided there was nothing more to do in ff6, I went to YouTube and somehow found nattaks video teaser of LH and was like WOW! (in my head of course, that's be weird :/ ) and just had to make what you guys called a rom hack! (A term that was really weird to me xD) but man has/is it a lot harder than I thought!
I SOMEHOW came through, well still coming through! (didn't sound bad in my head O__0)
I can't thank nattak and poco loco enough for having mercy on me in my first few topic posts ( don't u dare look) but they've really helped me get into this and now I've found my strengths and weaknesses. My weakness is definitely spiriting lol. But I love hex editing and map editing. You know something I've noticed in pretty much every rom hack is there's really no new levels, save for eve of darkness. The developers of FF3LE did an AWESOME job to me, save for the exit-fields-that-are-higher-than-three-bytes error, it's the second best editor to me.
But anyways, after seeing the lack of new maps, I was like is it really that hard to make new levels?? Then I decided to make a new figaro and and absolutely loved the first design! But then I realized that once I ran zsnes it didn't take long for all the sprites to collide with objects I'd drawn and soo much more issues! So I turned to hex editing of course, re rerouted their action queues and overall created a pretty good New Figaro!
(If you downloaded my other ROM hack delete it! Seriously I uploaded the wrong 1 for one thing, it's ancient, and loaded with bugs!)
But ANYWAYS the reason I mention all that is just so if ANYONE wants to make a new map but is/gets scared when their ROM crashes due to the new map design crashing with the action queues, PM me and I'll patch up the hex and action queues to make you new map look awesome! But yeah that's pretty much me, oh and I use this site from my ipod alot so sry about typos! It's loud in McDonalds and Taco Bell, sheesh!
I SOMEHOW came through, well still coming through! (didn't sound bad in my head O__0)
I can't thank nattak and poco loco enough for having mercy on me in my first few topic posts ( don't u dare look) but they've really helped me get into this and now I've found my strengths and weaknesses. My weakness is definitely spiriting lol. But I love hex editing and map editing. You know something I've noticed in pretty much every rom hack is there's really no new levels, save for eve of darkness. The developers of FF3LE did an AWESOME job to me, save for the exit-fields-that-are-higher-than-three-bytes error, it's the second best editor to me.
But anyways, after seeing the lack of new maps, I was like is it really that hard to make new levels?? Then I decided to make a new figaro and and absolutely loved the first design! But then I realized that once I ran zsnes it didn't take long for all the sprites to collide with objects I'd drawn and soo much more issues! So I turned to hex editing of course, re rerouted their action queues and overall created a pretty good New Figaro!
(If you downloaded my other ROM hack delete it! Seriously I uploaded the wrong 1 for one thing, it's ancient, and loaded with bugs!)
But ANYWAYS the reason I mention all that is just so if ANYONE wants to make a new map but is/gets scared when their ROM crashes due to the new map design crashing with the action queues, PM me and I'll patch up the hex and action queues to make you new map look awesome! But yeah that's pretty much me, oh and I use this site from my ipod alot so sry about typos! It's loud in McDonalds and Taco Bell, sheesh!
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