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Introduction Thread
06-08-2009, 10:21 PM
Well, getting straight to the point, I'm w00tage111 on Youtube.
I suck at making custom sprites and normally end up taking existing sprites and changing them to 16 colors manually (since it looks really bad if you just save the file to a 16 color image, everything gets screwed up) ...actually Nyx Avatar didn't turn out too bad now that I think about it
2nd, I'm decent with battle scripts, I'm only starting to do some unique sort of things, but I've got most of the basics needed down (although still testing some stuff, such as custom animations) the newest one I've been working on is looking pretty good in my opinion
haven't really done much with the level editor, except making 2 monster-in-a-boxes (wait, how does one do a plural of that) both of which contained phunbaba from experimentation -_-''
Dialouge I CAN edit, I just don't like to (battle dialouge I've gotten lazy and use FFIIIusME V6.5 instead of the hex editor)
oh and I need to find a way to find an easier way to put bosses in Monster-in-a-box without putting the custom boss in a normal enemy's slot/formation
I suck at making custom sprites and normally end up taking existing sprites and changing them to 16 colors manually (since it looks really bad if you just save the file to a 16 color image, everything gets screwed up) ...actually Nyx Avatar didn't turn out too bad now that I think about it
2nd, I'm decent with battle scripts, I'm only starting to do some unique sort of things, but I've got most of the basics needed down (although still testing some stuff, such as custom animations) the newest one I've been working on is looking pretty good in my opinion
haven't really done much with the level editor, except making 2 monster-in-a-boxes (wait, how does one do a plural of that) both of which contained phunbaba from experimentation -_-''
Dialouge I CAN edit, I just don't like to (battle dialouge I've gotten lazy and use FFIIIusME V6.5 instead of the hex editor)
oh and I need to find a way to find an easier way to put bosses in Monster-in-a-box without putting the custom boss in a normal enemy's slot/formation
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